DSS
QUICK
TABLES

 

Salamander
(fire)
Serpent
(ice and water)
Mandragora
(plant)
Golem
(earth)
Cockatrice
(stone)
Mercury
(whip changer)
Fire whip
+5% STR
6 MP (per each attack)
Ice whip
2 MP
-30% STR
Fast, and able to freeze enemies
Plant whip
6 MP
+10% STR
Long whip
8 MP
Slow
Stone whip
6 MP
+10% STR
Can stone enemies
Venus
(stat enhancer)
STR Up
4 MP (based on time)
Increase STR 25%
DEF Up
4 MP
Increase DEF 25%
LCK Up
4 MP
Increase LCK 25%
DEF Up #2
16 MP
DEF goes up based on map coverage
EXP Up
2 MP
Gain experience while walking
Jupiter
(shields)
Fireball Shields
4 MP (based on time)
2 fireballs circle Nathan; fireballs' damage is equal to the whip's
Ice Shields
4 MP
Fast ice circles Nathan; deals little damage
Resting Healing
16 MP
Nathan recovers 1% of max HP when standing still
Extended Invincibilty Time
4 MP
After Nathan is hit, his invincibility time will be increased by 4x
Immune to Stoning
8 MP
Nathan cannot be stoned by enemies (although he can still be hurt). Also limits movement.
Mars
(weapon changer)
Fire Sword
8 MP (per each attack)
Increases STR by 10%
Ice Sword
4 MP
Decreases STR by 30% but can freeze enemies
Plant Sword
10 MP
Increases STR by 10%
Sledgehammer
4 MP
Attack will damage all enemies on the same ground as Nathan. This attack is very slow.
Tonfas
12 MP
Increases STR by 20% and can stone enemies
Diana
(whip projectiles)
Fireball Projectile
32 MP (per each attack)
One fireball is ejected
Snowflake Projectiles
64 MP
Three snowflakes are ejected
Leaf Ball Projectiles
96 MP
Three leaf balls are ejected
Earth Wave
16 MP
Creates a wave along the ground, similar to the Earth Demon's attack.
Stone Projectiles
16 MP
Three stone projectiles are ejected; can stone enemies
Apollo
(thrown explosives)
Fire Explosive
20 MP (per use)

Ice Explosive
20 MP
Splits into 8 parts on impact and can freeze enemies

Plant Explosive
40 MP
Upward Spears
30 MP
Five large spears shoot up from the ground
Meteor Shower
60 MP
Three large meteors fall to earth; can stone enemies
Neptune
(immunity and healing)
Immunity/Healing from Fire
3 MP (based on time)
Immunity/Healing from Ice/Water
3 MP
Immunity/Healing from Plant
3 MP
Immunity/Healing from Earth
3 MP
Immunity/Healing from Stone
3 MP
Saturn
(familiars)
Some shoot when you attack, others attack on their own
Bat Familiar
4 MP (based on shots)
Bat attacks with small fireballs
Ice Ghost
4 MP (based on attack)
Freezes enemies
Falcon
4 MP (per shot)
Fires projectiles
Hawk
4 MP (per attack)
Charges enemies
Medusa Head
6 MP (per shot)
Fires stone balls that can stone enemies
Uranus
(summoning)
Salamander Creature
160 MP (per summon)
Moves from top-right to bottom-left and showers with meteors
Serpent Creature
120 MP
Moves from bottom-left to top-right, and showers with snow attacks which freeze.
Mandragora Creature
100 MP
Mandragora appears in the center of the screen and creates sonic rings
Golem Creature
100 MP
Golem rises from the ground and sends rocks flying to the top of the screen
Cockatrice Creature
200 MP
Flies from right to left sending rocks in the same direction which can stone enemies
Pluto
(other effects)
Item Crash
4 MP (per crash)
"Crashes" the subweapon; need to activate button sequence. See Pluto section for more detail
Double Subweapons
4 MP (per use of subweapon)
Nathan throws two subweapons at once while number of hearts used stays the same (except for Cross and Watch)
Experience Up 20%
4 MP (based on time)
Enemies give Nathan 20% more EXP than normal when killed
Shadow Nathan
8 MP (based on time)
A shadow of Nathan follows him, attacking and moving as he does
DEF Up based on time
6 MP (based on time)
The higher the total time played, the higher your DEF will be

  Manticore
(poison)
Griffon
(wind)
Thunderbird
(lightning )
Unicorn
(holy)
Black Dog
(dark)
Mercury
(whip changer)
Poison whip
6 MP
-10% STR
Whips diagonally, and creates 3 poison clouds
Wind whip
10 MP
-15% STR
Can whip very quickly with each button press, or whip constantly with button held down
Lightning whip
10 MP
Can hold button down to maintain whip extension; power will slowly decrease
Holy whip
20 MP
+20% STR
Heals Nathan when you attack
Dark whip
40 MP
+40% STR
Creates a cloud that drains
enemy HP and restores yours
Venus
(stat enhancer)
Hearts x2
2 MP
Hearts from candles give you twice the usual amount
INT Up
4 MP
INT goes up by 25%
STR Up #2
16 MP
STR goes up based on map coverage
DEF Up, STR Down
8 MP
DEF is doubled, but STR is halved
DEF Down, STR Up
8 MP
DEF is halved but STR is doubled
Jupiter
(shields)
Poison Gas Shield
4 MP
Gas harms enemies
Running Shield
4 MP
When running, Nathan will be enveloped in a semi-circle shield; this shield deals damage to enemies but does not protect Nathan from damage
Half Damage
4 MP
Damage received by Nathan is reduced to 1/2
Holy Sphere
8 MP
White ball protects Nathan from some enemies and projectiles; Nathan still receives damage if he touches them.
Dark Sphere
8 MP
Same as Jupiter + Unicorn, but is stronger. Also, Nathan will have Poison status with this DSS.
Mars
(weapon changer)
Poison Claws
8 MP
Decreases STR by 10%
Charge Slash
16 MP
+40% STR
Holding the attack button creates a longer and stronger slash.
Punch Kick Combo
16 MP
Pressing the attack button rapidly creates a 3-punch-and-a-kick combination attack
Holy Sword
32 MP
+70% STR
Long sword that causes good damage
Handgun
32 MP
+100% STR
Very slow attack; Nathan takes out a pistol and fires, then replaces it.
Diana
(whip projectiles)
Poison Projectile
16 MP
Ejects one poison ball
Arrow Projectile
128 MP
An arrowhead is ejected that damages a lot
Charged Whip
16 MP
Lightning travels along the whip when it is spinning
Holy Disc Projectile
48 MP
Fires a circle that travels straight across to hit the nearest enemy and damage it 5 times
Dark Energy Projectiles
32 MP
Ejects 8 balls that damage twice what the whip does.
Apollo
(thrown explosives)
Dust Explosive
10 MP
Damages enemies if they stay within the dust
Tornado
60 MP
Tornado fires out arrowheads as it spins
Ball Lightning
80 MP
If the Ball hits the enemy it will stay on it for a brief period constantly hurting it
Lances
80 MP
Holy lances shower down
Dark Ball
120 MP
Large energy ball flies to the nearest enemy
Neptune
(immunity and healing)
Immunity/Healing from Poison
3 MP
Immunity/Healing from Wind
3 MP
Immunity/Healing from Lightning
3 MP
Immunity/Healing from Holy
3 MP
Immunity/Healing from Dark (including Curse)
3 MP
Saturn
(familiars)
Poison Mist
8 MP (per attack)
Envelops enemies
Fairy
8 MP (per shot)
Fires balls of energy
Lightning Bird
16 MP (per attack)
Charges enemies
Angel
32 (per shot)
Throws knives
Devil
4 MP (per shot)
Can charge Devil's shot by spinning the whip
Uranus
(summoning)
Manticore Creature
80 MP
Appears in center of screen and showers poison rain
Griffon Creature
100 MP
Flies from bottom-right to top-left and attacks with crescents
Thunderbird Creature
200 MP
Flies from bottom to top while lightning rains from top to bottom. Strongest summon in the game.
Unicorn Creature
100 MP
Unicorn will heal Nathan as it flies across the screen
Black Dog Creature
100 MP
Black Dog will drain enemies of their HP and restore Nathan's
Pluto
(other effects)
Subweapons use MP
5 MP (per use)
Subweapons use MP instead of hearts
Double Movement Speed
4 MP (based on time)
Nathan will walk and run twice as fast
STR Up based on time
4 MP (based on time)
The higher the total time played the higher your STR
Invincibility
20 MP (based on time)
Nathan is totally invincible, but he also cannot cause damage with his attacks
Skeleton Transformation
5 MP (based on time)
Nathan transforms into a skeleton. All damage received automatically kills him. Can sometimes attack with a huge bone that deals 9999 damage to enemies. Also transforms Nathan into a Bear if the Bear Ring is equipped.