IMPORTANT: All questions can be sent to psychopenguin24@aol.com, and if you have anything you would like to add to the guide, send it to hurricanehelms24@aol.com. This is because it is too tough for me to separate stuff people want me to add to the guide from basic questions. if you send any reader tips to psychopenguin24@aol.com or any questions to hurricanehelms24@aol.com, they will be deleted. Thanks for understanding. While reading this guide, download: "Raise Up" by Petey Pablo -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- ----------- C A S T L E V A N I A : C I R C L E O F T H E M O O N ----------- -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- ____ _ _ _ / ___|__ _ ___| |_| | _____ ____ _ _ __ (_) __ _ | | / _` / __| __| |/ _ \ \ / / _` | '_ \| |/ _` | | |__| (_| \__ \ |_| | __/\ V / (_| | | | | | (_| | \____\__,_|___/\__|_|\___| \_/ \__,_|_| |_|_|\__,_| ____ _ _ __ _ _ / ___(_)_ __ ___| | ___ ___ / _| | |_| |__ ___ | | | | '__/ __| |/ _ \ / _ \| |_ | __| '_ \ / _ \ | |___| | | | (__| | __/ | (_) | _| | |_| | | | __/ \____|_|_| \___|_|\___| \___/|_| \__|_| |_|\___| __ __ | \/ | ___ ___ _ __ | |\/| |/ _ \ / _ \| '_ \ | | | | (_) | (_) | | | | |_| |_|\___/ \___/|_| |_| Castlevania: Circle of the Moon FAQ/Walkthrough v0.90 NOTE: This is a Spoiler Free Walkthrough (to a certain extent) by DaLadiesMan/Psycho Penguin Steve Saunders E-mail: psychopenguin24@aol.com (Game Related) hurricanehelms24@aol.com (Reader Tips and other contributions) mcfaddendaman@aol.com (Personal) http://www.wrestlingcolumns2000.com Last updated: September 20, 2001 Guide Percentage done: 100% E mail backlog: 0 (!) Current size: 23.8K SCREEN NAMES TO CONTACT ME ON AIM: HeShootsHeGores All rights reserved including the right of reproduction in whole and in part in any form. Game Boy Advance and Game Boy Advance logos are registered trademarks of Nintendo. Castlevania Circle of the Moon is a trademark of Konami. The author of this document are in no way affiliated with Nintendo of America and/or Konami. For more information, please read Legal Stuff. You may not place this document on your website or reproduce it in any way without the author's consent. This guide may only be used for private and personal use only. You may not permit anyone under any patents to reproduce it, in part or in whole, or use it for profitable purposes. All content within this file is owned and created by Steve McFadden (me). Should you attempt to infraction under the fallacy that you are right, it must be be said straight out that you are a moron. *****************************INSTANT MESSAGE ME****************************** If you contact me on one of the instant messengers, and I do not respond, it probably means I am busy. I am always talking with my girl, and friends, so sometimes I just ignore some instant messages from people I do not know. Be nice, and I will talk to you, just don't come out and ask the question and be all rude if I do not respond in five seconds, otherwise I probably will just block you. I will answer all e-mails about the game, however. ***************************************************************************** *********************************E-MAIL ME*********************************** One last note: Only email me about the game at psychopenguin24@aol.com , all emails about Final Fantasy IV or Circle of the Moon sent to my other e-mail adresses will be deleted and/or ignored. Thanks to all those that have emailed me so far, I appreciate it! 1. Check my email backlog. If it's filled up, you may have to wait a while before you get a response. 2. I check my email once in a while. Please wait for a response, because I will respond to all emails. 3. Please read my guide before asking questions, thats why I have a FAQ and Reader Tips section. 4. I will only post your question/tip in my guide if it is good, and has not been answered in this guide. New plan: all questions can be sent to psychopenguin24@aol.com, and if you have anything you would like to add to the guide, send it to hurricanehelms24@aol.com. This is because it is too tough for me to separate stuff people want me to add to the guide from basic questions. if you send any reader tips to psychopenguin24@aol.com or any questions to hurricanehelms24@aol.com, they will be deleted. Thanks for understanding. Thanks! ***************************************************************************** ****************************KING EDGE SUCKUP********************************* Oh, and god bless King Edge! ***************************************************************************** ==============================---------------================================== --------------------------------{CREDITS}-------------------------------------- ==============================---------------================================== -Devin Morgan (devin_morgan@netzero.net) For his great walkthrough, and gaming spirit. He also gave me information on tackling enemies. Make sure to check out his guide! -AdrenalineSL For being a good friend, and she is a great writer. Check out her Dark Cloud guide and especially Chrono Cross, it kicks major ass. She is also a hottie! ^_^. Also, gave me the ASCII Art nicely. I didn't take it. :) -Nanofit (Nanofit@aol.com) For providing me with a battle arena guide and card guide. Thanks! -All the people that emailed me Thanks for emailing, glad you are reading the guide! -SHPAZA@aol.com For the awesome Battle Arena trick. Thanks! -Daydreamer (zodiacbrave13@hotmail.com) Emailed me with some helpful boss strategy. -esdamom@home.com For some helpful tips. -Sean Raupach (brainchild_5@yahoo.com) Emailed me with some DSS card combos. -Nightshade 13 (nightshade13@juno.com) For the helpful reader tip. Thanks! -elemental knight (elemental_knight1@yahoo.com) Corrected some info in my guide. -Sam Winotai (swinotai@yahoo.com) Gave me a good strategy for beating cerebus! Thanks! -Amarant (Krypto13@cs.com) Gave me some good information about beating the Killer Bees and Dragon Zombies! Thanks! -S Saiyan 2 Vegeta (SSaiyan2Vegeta@aol.com) By far the most helpful contributor to this guide, he gave me a good list of card combinations. Thanks! -RJCLIFFY@aol.com Found a major mistake in my guide. Thanks! -The following people who asked good questions. Thanks! fouche83@hotmail.com sukjaejung@primus.ca David G. RUDDERHAM (d.rudderham@sk.sympatico.ca) illww@usa.net Mike (haegylulsuh@yahoo.com) my_body_is@hotmail.com UpChUcK27x@aol.com Huy Doan (huydoanq@yahoo.com) gla@mtco.com RAT108M@aol.com -The 30 people who asked me where the Battle Arena is I will do a Battle Arena guide soon now. :) -Dingo Jellybean - http://www.vfaqs.net Very helpful and kick ass fellow. -Dallas Scott - http://www.dallastm.cjb.net Cool FAQ writer, check out his kickin FAQ for this game! He also gave me random tips about the game. -Hylianhero - hylianhero16@hotmail.com His enemy guide gave me some enemy stats.. thanks! -Phillipe Van Lieu (nick15@nick15.com) Gave me a readers tip on how to beat Camilla. Thanks! -KNICKS4973@aol.com Gave me a readers tip on how to beat Dracula 2 easily. Thanks! -Myself For writing this damn guide. :) -GameFAQs - http://www.gamefaqs.com For posting this guide and most of my other guides. -Fresh Baked Games - http://www.fbgames.com For being the coolest gaming site on the web and posting all my guides. -Neoseeker - http://www.neoseeker.com For posting this guide and most of my other guides. -Konami - http://www.konami.com For making the greatest portable game ever made! -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- =====Version History===== -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- v0.90 (September 20, 2001) - 223.8K -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- -One month, 9 days. :) -I added a couple of reader tips. That's it. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- v0.85 (September 11, 2001) - 220.6K -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- -Feel free to wish me and my girlfriend Jenn a happy first month anniversary. :) -Sorry for the extremely late update, but I was working on my other guides, and thought this one was done. -Thankfully, Nanofit was kind enough to send me a card guide and battle arena guide, so I posted them both. -I added my new email rules, because now I have two separate FAQ addies. Wow, three months ago I didn't need any.. -I added the current size of the guide, my screen names, and my new email rules to the top of the guide.. -That is all. This guide is finished, all I can add now is reader tips and suggestions.. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- v0.75 (July 23rd, 2001) - 180.0K -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- -I added some more reader tips and questions to piss off Sailor Bacon and bananagirl by adding more filler to my guides. Yeah, her, the one that pretended she was pregnant. She's normal. -I added email rules and email backlog. I just went from 51 emails down to 21, so give me time to answer the rest of them. I answer all of them, and some will be posted in the guide, so I rarely check the mail for now. -Fixed and added new credits. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- v0.7 (July 4th, 2001) - 163.3K -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- -While waiting for my Final Fantasy IV guide to be posted, I decided to work on this guide. -I added a new section, reader tips, and finally got around to adding FAQs and Reader Tips. -The format to this guide has changed drastically, for the better. -I fixed up the walkthrough so much. -Changed percent done from 98 to 95, because I still have to do the battle arena guide, card combos, and Max Item Locations. And maybe even a Level guide. ------------------------------------------------------------------------------- GAME PROGRESS ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- BEAT GAME! ------------------------------------------------------------------------------- -------------------------------------------------------------------------------- Location: Audience Room Level: 83 Percent Cleared: 99.6 Time: 17:36:40 ------------------------------------------------------------------------------- -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- v0.6 (June 28, 2001) - 129.2K -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- -There we go, I defeated the game. -Got the walkthrough completely finished. -Got the enemies list completely finished. -Got the items list completely finished. -I got rid of the review section. -All I have to do now is the DSS Card Comnbo list and the List of Max Item Locations and I am done.. and I might not even do those! -If I don't update this guide for a while, it's because there is nothing to update. Now, I shall do FF4.. ------------------------------------------------------------------------------- GAME PROGRESS ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- BEAT GAME! ------------------------------------------------------------------------------- -------------------------------------------------------------------------------- Location: Triumph Hallway Level: 61 Percent Cleared: 99.4 Time: 12:38:19 ------------------------------------------------------------------------------- -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- v0.5 (June 27, 2001) - 70.5K -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- -This is a special bonus afternoon update! ^_^ -I added two new credits. -I changed the format around somewhat. -I did the Equipment list finally. -I finished the DSS Cards List, now I have to do the Combos and that section will be done. -I finished the List of Enemy names, now I may add stats. -That's it, I got bored so I decided to work on the lists. I will work on the walkthrough later, I am up to the Observation Tower! -And remember, God bless King Edge! :) ------------------------------------------------------------------------------- GAME PROGRESS ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Location: Observation Tower Level: 50 Percent Cleared: 87.1 Time: 9:39:31 ------------------------------------------------------------------------------- -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- v0.4 (June 26, 2001) - 62.3K -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- -Sorry for the late update, I worked on the guide somewhat two nights ago, but I have been really busy lately. -I updated the top part of the guide. -Walkthrough updated through Underground Warehouse, which is where I am currently located. I am in the room with the two Holy Armors, they are killing me. -Boss guide updated through the two pain in the asses known as the Dragon Zombies. -Updated DSS Card List to reflect the new additions I got to my card ranks. -I updated the other information and conclusion sections. -Updated enemy list somewhat, I forgot to write down the name of the enemies I fought so I did it from memory, expect a bigger update to that list next update. -I updated the items list to include information I got from Devin Morgan, the tackle ability can be used to attack enemies, it turns out. -That just about does it for this update. :) -May I just add, King Edge! :) ------------------------------------------------------------------------------- GAME PROGRESS ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Location: Machine Tower Level: 40 Percent Cleared: 56.5 Time: 6:07:02 ------------------------------------------------------------------------------- -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- v0.3 (June 22, 2001) - 42.8K -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- -v0.2 got posted, yay! -Walkthrough completed through 3rd boss, I just beat him, so now the guide is up to where I am at in the game. :) -Updated DSS Card List to reflect the new additions I got to my card ranks. -Updated Section Names, added new section (Enemies List) which was completed, and added a storyline and characters section to the guide. -Added strategies to secret section. -I updated the other information and conclusion sections. -Updated the look of the Game Progress screen. -That just about does it for this update. Took a long while, let me tell ya. ------------------------------------------------------------------------------- GAME PROGRESS ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Location: Machine Tower Level: 20 Percent Cleared: 33.3 Time: 2:49:39 ------------------------------------------------------------------------------- -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- v0.2 (June 21, 2001) - 24.6K -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- -I hope this version gets posted. -Walkthrough completed through Outer Wall. -DSS Card List worked on, got list of Cards done. Added Card Effects for all Cards I currently have. -Added Game Progress section to Revision History. -Added KB totals to Revision History. -Changed version number from 1.0/1.1 to 0.1/0.2 -Changed look of Revision History. -Added first hint and secret. Will work on secret rooms list later. -I updated the other information and conclusion sections, made them look nicer. -I added notes to the top of the guide, about contact information, instant messaging, e-mails, etc. Make sure to follow them, if you want your question answered! -Oops, almost forgot to add credits. There we go. That's enough for updates for now. Peace. :) ------------------------------------------------------------------------------- GAME PROGRESS ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Location: Machine Tower Level: 13 Percent Cleared: 27.8 Time: 1:28:05 ------------------------------------------------------------------------------- -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- v0.1 (June 21, 2001) - 11.3K -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- -First version, walkthrough done through first boss, items list done. -Everything else will be worked on later.. ------------------------------------------------------------------------------- GAME PROGRESS ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Location: Machine Tower Level: 13 Percent Cleared: 27.8 Time: 1:28:05 ------------------------------------------------------------------------------- =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= ---------------------------------------------(TABLE OF CONTENTS)--------------- =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= I. Introduction II. Storyline III. Controls + Characters IV. Walkthrough V. Frequently Asked Questions VI. Boss Guide VII. Items List VIII. DSS Cards List IX. Equipment List X. Enemies List XI. Secrets, etc. XII. Battle Arena Guide XIII. Card Guide XIV. Reader Tips XV. Other Information XVI. Conclusion =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= ---------------------------------------------(I. INTRODUCTION)----------------- =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Wow, I bet you all didn't think you'd ever be seeing another guide from me, huh? Well, I am here with a guide for one of my all time favorite games, Castlevania: Circle of the Moon. Now, some of you may be asking yourself, "Now, Steve, DaLadiesMan, why the hell are you doing a guide?" Well, kids, here are a few reasons. 1) I missed out on doing a guide for Symphony of the Night. I loved that game to death, and was considering doing a guide for it, but there were already enough good guides for it, so I just gave up on the idea. But then this game came along, and it is a lot like Symphony of the Night, so there you go! 2) Circle of the Moon is the best handheld game I have ever played. Better than Pokemon Yellow, better than Pokemon pinball, better than any other handheld game I have ever played. And it runs circles around all the other Game Boy Advance games I own, so there you go. 3) I haven't done a guide in a while. Might as well start now, with a game I like, before I do one for FF4.. With that, here is my guide! Enjoy. E-mail me with any questions! -DaLadiesMan/Psycho Penguin mcfaddendaman@aol.com/psychopenguin24@aol.com =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= ---------------------------------------------(II. STORYLINE)------------------- =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= (Taken from the instruction manual) The year is 1830. Lady Carmilla has brought Dracula back to life. Nathan Grabes and his best friend Hugh Baldwin head to Castle Dracula with Nathan's mentor and Hugh's father Maurice Baldwin to stop Dracula. Before they can fight Dracula, he destroys the floor beneath Hugh and Nathan, causing them to plummet down a long shaft leaving Maurice alone with Dracula and Carmilla. Hugh and Nathan land safely. Hugh runs off to save his father leaving Nathan behind Thus begins the adventure with you in Nathan's boots. The year is 1830. In an ancient castle on the outskirts of the Austrian empire, a demon lord that would unite the powers of darkness was being resurrected at the hand of a fiend yearning for chaos. At this demonic castle, Camilla, one of Dracula's minions, began the incantation of a ritual to bring her lord Dracula back to life. The vampire hunter Morris and his two apprentices, Nathan and Hugh, sensed an abnormality in the balance of nature and rushed to prevent Dracula's unholy reemergence. "That unholy monster must never return!" However, they arrived too late to prevent Dracula's return from his confinement. Dracula used his magical powers to imprison Morris, and cast Nathan and Hugh into a graveyard underneath the deomnic castle. Together the two began to search through the castle in order to vanquish Dracula and to rescue their master. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= ---------------------------------------------(III. CONTROLS AND CHARACTERS)---- =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= ----If you don't know what this section is about, I give up.---- ==============================---------------================================== --------------------------------{CONTROLS}------------------------------------- ==============================---------------================================== (Taken from the instruction manual) L Button: DSS On/Off Control Pad: Move Player R Button: Special Move START: Start the game or Display the Status Screen SELECT: Display the Map Screen A Button: Jump B Button: Attack Left/Right Movement: Left/Right on the Control Pad Crouch Down: Down on the Control Pad Crouched Attack: Down and B button Sliding, Jump Down (when there is special footing): Down and A button Sub Weapon Attack: Up and B Button Jump: A Button Attack: B Button Dual Set Up System (DSS) On and Off: L Button Special Move: R Button ==============================---------------================================== --------------------------------{CHARACTERS}------------------------------------ ==============================---------------================================== (Taken from the instruction manual) Nathan Graves: Nathan Graves (player) is the chosen successor to wield the 'Hunter Whip.' His parents, who were Vampire Hunters, were killed 10 years before while banishing Dracula. Hugh Baldwin: Nathan's rival and the son of Morris, Master Vampire Hunter. He is bitter that Nathan, who he believes is the weaker of the two, was chosen as his father's successor. Morris Baldwin: Morris is Nathan's Master and is teaching him the skills necessary to combat Dracula and his minions. He and Nathan's parents succeeded in banishing Dracula 10 years previously. He chose Nathan as his successor over his son, Hugh, and passed on the 'Hunter Whip.' Camilla: A loyal minion plotting the complete resurrection of her master, the demon lord Dracula. Dracula: Sealed off from the world by Nathan's parents and Morris, he is attempting to reemerge after 10 years of confinement. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- ----------------------------------------------[ IV. Walkthrough ]------------ -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- =============================================================================== CATACOMBS =============================================================================== Main Enemies: Bone Heads Skeleton Bombers Skeletons Poison Worms Earth Demon Skeleton Spear Mudmen Zombies Bosses: Cerebus =============================================================================== Suggested Level: 1 =============================================================================== -Move downward, killing all the Skeleton Bombers. Make sure to avoid their attacks, they will throw a weapon up in the air, and when it lands, it explodes for a second. -Move down, then left, then go to the top left to save your game. -Build your levels! I got to like Level 8 before fighting the Earth Demon. I always like to spend my time building levels, and as long as you just clear out all the rows, and move back and forth, you should be building up in no time at all. -Go down, get the Knife, then head right, killing enemies. -When you get to the Earth Demon, just make sure to jump when he hurls those damn spikes out of the ground. I like to take the approach of jumping, hitting, jumping, avoiding, jumping, hitting, jumping, hitting, jumping, avoiding. If he starts doing something else, just watch the pattern. If you built up like I said so, he should die in like 4 hits anyways. -Go to the right to get the Dash Boots. Now you can dash. -Keep on going along, the path is straight forward for now. -When you get to the tower, the bottom room has an Earth Demon, at the end of this room is a Max Heart container. The middle door houses a Max HP container. The top room is a save point. -Keep on going in the bottom room, getting the HP plus container later on. -Continue along, until you get near the boss. Raise up if you have to, then go through the blinking blue door. -------------------------------------------------------------------- CEREBUS -------------------------------------------------------------------- This sucker is pretty tough if you do not have good stats, so I'd advise levelling up for a while before fighting him. Cerebus has one main weakness: he tends to stay still a lot. Basically, just beat the crap out of him when he stands still. He usually will stand still after he pulls off an attack. He has two main attacks: In one, he will charge at you, just jump over him. In the second one, he will shoot off a laser beam. Just make sure to get behind him to get in some cheap hits. When he pulls out those electrical spheres, just stay away. You're probably going to cause more damage to yourself than to him. If you have the Holy Water, use it and he'll die pretty quickly! -Get the Jump item, allowing you to perform double jumps. -Go back to the previous room, continue all the way to the bottom, and go left into another room. Go left, to the end, double jump to the higher ledge than go up. -Hidden wall here, go to the right hand wall and whip it, there is a HP Max Increase bottle in there. -Double jump to the top left ledge, then go through the door. =============================================================================== ABYSS STAIRWAY =============================================================================== Main Enemies: Slime Skeleton Axe Armor Skeleton Bombers Bosses: None =============================================================================== Suggested Level: 9 =============================================================================== -Drop downward into the next area. If you go up, it is just a dead end, but you will be back here soon enough. -Then go left, then double jump, and you will be in the other side. -Climb up, then the first chance you get, head to the right, then go down, and to the left, to get the MP Max Increase bottle. You can go up, or go down, then just curve back around to get to the spot you were at before. -Head up, when you see the Axe Armor, kill it, then head right. -Go to the first floating platform, then drop down. Jump left, and go into the room. Fight off the skeleton then nab the HP Max increase bottle. -Drop all the way down, then run to the left side. (Gotta love the dash boots) -Head all the way up to the top, then head right, jumping through the crubmling platforms, until you get to the save room. -Keep on going, basically follow the path. Kill off all the enemies, this is a good place to build your levels. I would recommend just killing off all the enemies, exiting, coming back in, and doing it again, until you've gained a few levels. There's a save point nearby to regain your energy, anyways. -Do not go through the door. Go up to the higher ledge, then go left. There is a hidden room here which contains a Heart Max increase. Now, go through the door to get to the Audience Room. =============================================================================== AUDIENCE ROOM =============================================================================== Main Enemies: Axe Armor Electric Skeleton Skeleton Soldier Skeleton Bosses: None =============================================================================== Suggested Level: 10 =============================================================================== -Go up and right, then jump to the ledge to the left. There are crumbling platforms above, so just jump on them, then jump to the next one as soon as possible. -Get to the top, then head left. Then head downward, then head left. When you get to the wall, there is a hidden room here, which contains a Hearts Max Increase item. -Leave the room, then go right, through the door. When the path splits up, just take the middle path. There is a save room here, but this isn't the best place to gain levels. -Jump upwards, to get to the highest platform. Jump torwards the wall, and whip it, there is another hidden room here, which contains a MP Max Increase bottle. -Exit this room, then head right. Follow the path along, killing enemies. This is not a bad place to gain levels, but sadly there is no save room near here, unless you go all the way back to the other save room. -There is a pit here, so stand back, and dash, and you should make it. If you fall, you can just climb back up to this part, and I am pretty sure you can save your game/refill your energy along the way. -Go through the room, and get the HP Max Increase bottle. Now, head back left. -Now, go through the pit. Go right, there is a Hearts Max Increase bottle here. -Head left, go down, defeating Skeletons. These guys aren't tough, they throw boomerangs out, which can be easily avoided. -When you get to the bottom, head left. There are Electric Skeletons here, which are a pain in the ass. They charge at you with this electric laser type thing which takes off at least 30 HP (and I was on Level 13), so just avoid their charge at first, then come in and take them out with 2 or 3 hits. You might even want to use your special weapons just to be on the safe side. -Continue into the next room. -Jump up a few ledges to get to the middle of the room. There is a save point in the upper right hand side, use it. You can even go out, then fight the Electric Skeletons, since they give off large amounts of Experience (16 EXP each, I believe, plus all the enemies around, you'll pick up 100 EXP easy). So, you can definitely build levels here if you wish. -Head to the top, then go right. Continue to the right and get to the higher platform. Head up, killing enemies along the way. You can level up here, as well, since there is a pretty decent amount of enemies. Head left, then up, then left to the ledge. -Continue to the end, then double jump up, and you will be in the Outer Wall. =============================================================================== OUTER WALL =============================================================================== Main Enemies: Skeleton Brain Floats Skeleton Bomber Will O' Wisp Bosses: None =============================================================================== Suggested Level: 11 =============================================================================== -Go right, make a double jump onto the column. -Keep on jumping across the columns. Jump off the last one, then whip and hold the B button down, you will do a spinning whip. Go down in this room to receive the Hearts Max Increase bottle. -Head out, then go all the way left. When you reach the dead end (no, no secret room :), double jump on the column, kill the enemies, then jump across them. Go right, and go into the next room. -More jumping across columns here, when you get to the part where the Brain Floats are, use the Mercury/Serpent DSS combo to freeze them, then jump on them, like Super Metroid, where you had to freeze the little enemies and use them as platforms. -Head through the path, killing enemies, and double jumping onto columns. At the end, you will get a HP Max Increase bottle. -Go back to the highest platform, go left, and go back down the pit. Get onto the column, then jump right across them all again. Drop down the pit to get back to the Audience Room. =============================================================================== AUDIENCE ROOM =============================================================================== Main Enemies: Axe Armor Devil Tower Fleaman Clinging Man Electric Skeleton Will O' Wisp Bosses: Necromancer =============================================================================== Suggested Level: 12 =============================================================================== -Head right, drop down the ledge, go through opening to get to the save point. -Drop down through the hole in the floor. Hop down, then head left. -At the end of this corridor is the Max MP Increase bottle. -Head back to the right, back to the area you came from. Go right, then into the next room. -Go right, then climb up the platforms into the right hand corner, in this room you can get a Hearts Max increase bottle. -Head down here, fighting off the enemies, and climbing down, then head to the left when you see the path open. Head left, whip the wall at the end to get the Max HP Increase bottle. -Now, head out of here, then go up and climb higher to the next ledge. -Head left, go all the way to the right, and save your game. May I point out that this is yet another good time to build your levels up? :) -Head out, go left, then jump up the two platforms. Double jump, follow the path and go through the distinct looking door to get to the 2nd boss. -------------------------------------------------------------------- NECROMANCER -------------------------------------------------------------------- I like to use the DSS Card Combo that combines the fire whip and 25 percent more damage for this battle. That combo would be Mercury/Salamander. When he starts off his battle, he will have these fire orbs around him, and he will shoot them off one by one. I say just whip him a few times, then stand back, and let him have his fun shooting them off. He will shoot them off one at a time, but they vary in speeds, so you can never be too careful. Zombies tend to pop up on the ground, so try to stay in the middle of the area if possible, hovering around the middle platforms. He shouldn't be too tough to beat as long as you have the Mercury card in your DSS Combo somewhere, it increases the damage you do! His second form is tougher, he is a skeleton demon. He does have less HP, however. When he turns into a giant orb like thing, just wait in any corner and he should bounce right by you. When he does the laser attack, skeletons will appear in the bottom instead of zombies. -After you beat this boss, go left and get the Tackle item. -Leave this room, then go back through the boss room and exit to the right. -Drop down in this area, to the bottom, then head left. When you get to the block, tackle it. Continue along until you get to the door. -Double jump over to the higher ledge, then jump along the platforms. Follow the path along until you get to the next door. -Break the block, then keep on going left. Go through the path, killing enemies, and you should soon reach the Machine Tower, which is a pain in the ass, so good luck. :) *gives up guide* JK. You people know I love you. :) =============================================================================== MACHINE TOWER =============================================================================== Main Enemies: Fox Archer Medusa Head Heat Shade Stone Armor Bosses: Iron Golem =============================================================================== Suggested Level: 15 =============================================================================== -Head left, go all the way to the left and hop on the moving platform (it moves up and down). -Ride it up to the top, then double jump across the ledges, and get the Hearts Max increase bottle. -Drop down to the ledge below and tackle through the block. Drop down, then jump across the moving platforms. Go down and right and into the save room. -Go out, then jump on the moving platforms to the left. Double jump to the ledge, then jump on the moving platform going up. Jump on the ledge to the right and hit the torch to get the Stopwatch. -Go right, into another room. Follow the path here to nab the HP Max increase bottle. -Go to the top of the room, then go left and tackle through the block. Keep on going until you get to the moving platforms. -Dash and double jump onto the first one, then carefully time jumping onto the next ones. -Head up, kill the Fox Archer enemy on the left hand side, then break the wall behind him. Go inside, kill the Heat Shade enemy, and nab the MP Max increase bottle. Note that you can keep on killing this enemy to gain experience, but there's a better way later in this area. -Go out, then jump across the moving platform, then jump off onto the ledge. -Ignore the space on the right hand side for now. -Kill the Heat Shade enemy, then move left and kill the Heat Shade enemy again. There is a Fox Archer enemy in the corner as well, make sure to kill him first, then avoid the flames of the Heat Shade while killing it. -Go up, and in the second opening, go in to save your game. This is a good time and place to gain experience, read the next line for more details. -Go out, then down, and then over to the left, above the Fox Archer enemy. Kill all the enemies in here, at the end is a Hearts Max increase bottle. Here, you can exit the room, then go back in, that's about 200 easy experience points, plus with the Heat Shades and Fox Archers outside, you can gain levels relatively quickly, especially if you are on a lower level than I suggested. :) -Now head out, then go all the way up, killing Fox Archers and such. When you get to the ledge with the Heat Shade, kill it, then wait for the moving platform to come along. -Go down to the bottom right hand corner, kill the Fox Archer, then jump to the ledge above him. Slide in the hole. -Kill the Thunder Demon, move to the right, jump to the ledge, go over, go inside the room, kill the Fox Archer and take the HP Max increase bottle. -Go out, then go down, and have fun, because you get to take on a Thunder Demon while riding on a moving platform. Just kill him off, jump up and hit him, while avoiding the thunder. It's tough, I even got waxed a few times off this attack. -Head left, then up, then climb all the way up using the platforms to get to the HP Max increase bottle. Now, go down, and out to the left. -This area should seem familar to you, so head back to the main big area where you slid in before. -This time, get to the upper right hand corner. When you get to the top moving platform, duck under the electricity, then use your whip as a spinner to knock out the Medusa Heads, then jump over to the ledge. -Go in this room, defeat Earth Armor, and snatch the Hearts Max increase bottle. Then, head out, and go to the upper right hand corner. -Head into the next area, kill the enemies, tackle the block, and jump on the ledge. Enter the room to the right, kill the Stone Armor, and grab the MP Max increase bottle. In related news, I gained a level here by killing the enemy 21 times in a row. :) -Head out, then go up, tackle the block, kill the Heat Shade, go down and in the room. At the end of this room is a Hearts Max increase bottle. -Now, swing down back to this area, but do not tackle the block this time. Double jump off it. Kill the Heat Shade, and jump across the ledges. -You will enter a room, and it's long. Just keep going, and take the left path at the end to save and recover. Good place to build levels, by the way. :) -Now take the upper path. At the top, head right, you got it, secret room. Whip the wall, at the end is a MP Max increase bottle. -Head out, go down and right. Go through the door and you will be face to face with Iron Golem. -------------------------------------------------------------------- IRON GOLEM -------------------------------------------------------------------- I again used the DSS Card Combo Mercury/Salamander for this battle. This guy is a pain, but he moves slow, so there is his weakness. Just attack him with your whip, don't stand too close or he will pull out one of his two short range attacks. One of these two attacks is the punch, while the other one, he will throw an electrical sphere of light at you. His main attack has him summoning these things to come out of the ceiling, so just try to avoid them. The main problem with this guy is he keeps on regaining health, like 5 HP a second for 10 seconds, so just blitz him with attacks, and he will die soon enough. I was on Level 20 and I scorched him, even though he still managed to take away like half my health, that's only because I did not bother to guard against his attacks. -Head right to get the Kick Boots. Now, go back and save your game. -Head all the way right through this room, defeating the enemies along the way. Go right, and go down a few ledges, go right through the door you passed earlier to reach the Audience Room. =============================================================================== AUDIENCE ROOM AGAIN =============================================================================== Main Enemies: Axe Armor Electric Skeleton Skeleton Soldier Skeleton Bosses: None =============================================================================== Suggested Level: 22 =============================================================================== -Head right, and use the Kick Boots to jump up. -Follow the path along, and save your game when you get to the save room. -Head out, then go left. Enter the new room, go left, then down. Head up, then right, then drop down the pit and you will be to the Abyss Stairway. *creepy music* =============================================================================== ABYSS STAIRWAY AGAIN =============================================================================== Main Enemies: Axe Armor Devil Tower Fleaman Clinging Man Electric Skeleton Will O' Wisp Bosses: None =============================================================================== Suggested Level: 23 =============================================================================== -Head right, then when you get to the door, use the Kick Boots to jump up. Follow the path to get to the Eternal Corridor. =============================================================================== ETERNAL CORRIDOR =============================================================================== Main Enemies: Gorgon Ectoplasm Flame Demon Were-Bear Beast Demon Bone Tower Skeleton Boomerang Ghoul Skeleton Bosses: None =============================================================================== Suggested Level: 23 =============================================================================== -Go right and beat up all the enemies. In the next room, go right and fight Flame Demon. You can build up levels here if you want using my tried and true method of leaving the room then re-entering it, but nah. -Keep on going right. When you get to the next room, destroy all the enemies, then walk into the next room. What excitement, eh? -In the next room, go right, then drop down the bottom, whip through the wall, go through the room, on the right hand side is the Hearts Max increase item. -Head out of the room, then head left, then kick off the walls to get up to the ledge. When you get to the fork, head down, then go right to get to the warp zone. -Head left, out of the room. Head left and keep on going along through this room. Ehen you reach the wall, double jump, then whip the wall. Go in the room and get the HP Max Increase item. -Keep on going up, take the Hearts Max Increase item. -Now, follow the path down, then right, then up, then you will see a door on the left. That is the door to Chapel Tower. =============================================================================== CHAPEL TOWER =============================================================================== Main Enemies: Flame Armor Bone Tower Bloody Sword Marionette Hyena Bone Tower Gorgon Brain Float Bosses: Adramelech =============================================================================== Suggested Level: 23 =============================================================================== I really don't like this place. Here is a word of advice on two of the enemies in here that pissed me off. Marionette - That curse attack is annoying. They come after you, so stand back and use your special weapons if you can. They hover, then suddenly swoop in on you. Bloody Sword - My God, these suckers are annoying. Just follow their pattern, when they spina round, they're gonna shoot after you, just dodge them then hit them when you have a chance. Easier said than done. -Head right, and when you see a hole in the ceiling, jump through it. Head right, and save your game. Now go down and build up levels. You can get like 3200 experience points in this room, that's easy level building! I got to Level 38 here so stop your whining. :). -Now head up, jumping on the ledges to the left. Then jump on the ledge to the right and kill the Flame Armors and other fun enemies. Double jump to the next ledge, then dash and double jump to the ledge after that. Get to the wall, whip it, go in, and take the MP Max Increase bottle. -Leave the room, head out, go right, and jump onto the next ledge. Keep on going to the right, then double jump across some ledges to get to the top of the room. -Go left into the next room. In this new room, go left and down through the room. Get to the far left and use the stone whip combo to turn the Brain Floats into stone, then jump up them to get through this room. When you get to the last Brain Float, double jump onto the ledge. Take the Hearts Max Increase bottle from the top of the room. -Now head all the way to the ground. When you get back to the exit, double jump and kick off the walls until you get to the ledge. Now follow this path along, at the end, grab the MP Max Increase bottle. -Now head out of this room, go right, double jump onto the ledge, and go into the next room. -Go right, then keep on double jumping across the ledges. I really hate this part, so follow the path and avoid the Marionettes and Bloody Swords. If you need help in obliberating these pests, just read what I typed in the opening part of this section. -When you see a ledge, double jump, then kick off the wall to land on the ledge. Whip through the wall and snatch the MP Max Increase bottle while avoiding that piece of crap Bloody Sword. I wish there was some DSS Card Combo that just killed these suckers instantly. Oh yeah, you can get the Mars card from these suckers, so just exit this room and come back in until you get it, no need fighting 4 at one time just to get the card. -Now, go out, and off the ledge, and go right. Jump to the ledge you will see soon. Jump up ledges (fun fun fun), and go left into the save room and recover your game. -Head out and double jump up into the next room. There is a Thunder Demon in here, this is yet another good place to gain levels. Head left and fight through all the enemies. Now double jump up, and head right, killing enemies and avoiding the pits. -Head right and double jump over the pit, and take out all your anger on the Thunder Demon. Head right into the next room, turn the Bloody Swords to stone (tough) then jump onto the ledge and turn all the Brain Floats to stone (easier, but still tough), and grab the MP Max Increase bottle. Then head out, go left, over the pit (or down and out to save your game) and double jump onto the next ledge you see. -Double jump up some ledges here, then kick off the wall, but when you do, whip the right hand side of the wall and go in there to get the HP Max Increase bottle. -Now head out and continue to follow the path. (Left, kick up wall, down, left, jump kick the wall to get to the top, left, down some ledges). When you get to the end of this path, grab the Hearts Max Increase bottle. -Drop down to the bottom and head right. Keep on double jumping up the ledges, and head left. Go left when the path splits. When you get to a wall, whip it and take the HP Max Increase bottle from in there. -Leave the room, then kick jump off the wall, and save your game and recover. Head right, and walk into the battle with the fun Adramelech. -------------------------------------------------------------------- ADRAMELECH -------------------------------------------------------------------- I again used the DSS Card Combo Mercury/Salamander for this battle. I basically just beat the crap out of him without worrying about his attacks, and if you are on a high enough level, you may just be able to get away with it. If not, well, he shoots off these blue lasers which surround his face, so you might just want to get back and allow him to shoot those things off, and use your special weapon like an axe or something to destroy him via long range. But then he will pull these orbs out of the ground, and those aren't really fun at all. Just destroy them, though, when he pulls those out. Remember that his head is the only weak part of his body, so just keep jumping and hitting it, and getting out of the way when he shoots the lasers. However, sometimes he will do this attack where a crapload of skulls will go flying out of his hand, so just slide away from that. I tried to kill the skulls but there was too many of them and I don't think I got any of them to die anyways. Just keep on whipping him, and if you have a good enough level, you should beat him with ease. -Now, head right and hit the switch, which will destroy the statue looking thingie, and all the other ones (some of which you have probably already encountered, I know I have). Now grab the MP Max Increase bottle. -Now, head back to the save room. Head out, then right, then drop through the last pit, then head right. -There is really only one basic concept here: follow the path. When you get to the huge room, just fall down, then slide, then head into the right side to save your game and recover. -Now head down, and down, and left, and keep on going left until you get back to the Eternal Corridor. =============================================================================== ETERNAL CORRIDOR =============================================================================== Main Enemies: Gorgon Ectoplasm Flame Demon Were-Bear Beast Demon Bone Tower Skeleton Boomerang Ghoul Skeleton Bosses: None =============================================================================== Suggested Level: 36 =============================================================================== -For those of you that see my suggested level and think I am crazy, I'll have you know I was on Level 38 and I still almost got my butt kicked in the next area. -Head all the way left and into the next room. When you get to the pit, drop down, then head left. Oh look, the statue's not in the way any more. Time to go through the next area! =============================================================================== UNDERGROUND GALLERY =============================================================================== Main Enemies: Imp Specter Harpy Death Mantis Man Eater Killer Bee Evil Hand King Moth Myconid Poison Armor Bosses: Dragon Zombies (x2) =============================================================================== Suggested Level: 36 =============================================================================== Two major enemies to point out here that gave me fits. Killer Bees - These guys are annoying because they fly in the air, and suddenly they swoop down and poison you. Stay back and fire away at them, do not let them get too close to you. I had to use about 10 antidotes between these guys and the.. Poison Armor - These guys will shoot off a poison mist that can actually go right through you without hurting you, so I stood in front of it, let the mist go through me (avoiding the sword) and just kicking his ass, then avoiding the mist, because it will hurt you the second time around, enough to poison you. -Go left and kill all the Imps. Go down and press the switch, then go down, and over, and jump on the moving platform. Slide under the passage when you get there and go in to get the Hearts Max Increase bottle. -Now, head left, and over, and go through the door. Go through this room, and remember, there are Imps on the platforms, so kill them, then jump on the platforms. -When you get to the next room, kill a few million Specters (they keep appearing!) and jump up the crumbling platforms, to eventually get to the save room on the right. Enter, save your game, recover, all that good stuff. -Now head out, and go all the way to the bottom of this room. Go through the door, keep on going right until you get to the MP Max Increase bottle. Take it, then go back left. -Drop down to the lower area and go through the right hand door. Go through this area and grab the HP Max Increase item at the end. Now go back out of this room. -Now, head left through the next door. -Follow the path through this room, killing all the annoying enemies. When you get to the next room, drop down to the lower area, then head left. Double jump to the ledge, and whip the wall. Go inside, and head left. Double jump to start going across the bridge, then keep on sliding to get under the platform. Go down, and right to get the MP Max Increase bottle. -Now head out into the previous room. Go right and onto the edge and kill the Poison Armors. -Head into the room, and go up, and left in the first opening you see to get to the save room. Save, recover, head up, and to the left, and get ready for a tough ass battle. -------------------------------------------------------------------- DRAGON ZOMBIES (X2) -------------------------------------------------------------------- I again used the DSS Card Combo Mercury/Salamander for this battle. Goddamn, this boss is tough. There are 2 of them, one on each side, and their only weakness is their heads. It took me 5 times to beat them on Level 40, but I was beating on the one on the right first, and when I finally beat them, I took the one on the left first. I stayed on the bottom and just threw axes at them when their heads came swinging around, yes it was cheap, but it got the job done to a certain extent. The left hand side one had a bunch of nasty attacks, like this one where he threw rocks straight at me, and another one where he summoned stuff to fall from the ceiling. They were both very annoying. The one on the right hand side shot off these blue lasers from his mouth, which weren't half as annoying, but painful. They also swung their heads around a lot. When one dragon dies, the other one will recover HP, so try not to attack the other one too much before destroying one. When the one recovers HP, I whipped it a lot, which made it easier to kill, because you probably can get off a good 200 HP damage before it'll stop healing. Good luck! -Now, head left, and grab the Heavy Ring, which allows you to move those brown blocks you have seen along the way up to this point. -Go back to the save room and save your game. Head out, down, and left, out through the door. Kill the two poison armors and go left. Head across the crumbling bridge, and slide under, just like before. Head up, kill the Poison Armor, move the block, and head out, back to the Abyss Stairway. =============================================================================== ABYSS STAIRWAY AGAIN =============================================================================== Main Enemies: Axe Armor Devil Tower Fleaman Clinging Man Electric Skeleton Will O' Wisp Bosses: None =============================================================================== Suggested Level: 39 =============================================================================== -Go left into the room. Jump onto the ledge, keep on killing enemies and going left. Jump up the ledges until you get to the top, double jump up to get back to the Audience Room. =============================================================================== AUDIENCE ROOM AGAIN =============================================================================== Main Enemies: Axe Armor Electric Skeleton Skeleton Soldier Skeleton Bosses: None =============================================================================== Suggested Level: 39 =============================================================================== -Jump up to the ledge, then jump up the three crumbling platforms. Jump left, and head left. Drop down a few ledges, then head left. Go through the door to get back to the Triumph Hallway. =============================================================================== TRIUMPH HALLWAY =============================================================================== Main Enemies: Fleamen Flame Armor Bosses: None =============================================================================== Suggested Level: 39 =============================================================================== -Keep heading left. Jump the ledge and whip the wall. Go into the secret room to get the HP Max Increase bottle. Leave the room, and go down through the room. When you reach the bottom, move the block on your right hand side. Keep going to get to the Underground Warehouse. =============================================================================== UNGERGROUND WAREHOUSE =============================================================================== Main Enemies: Hipogriff Fox Hunter Wight Arch Demon King Moth Bone Tower Thunder Armor Holy Armor Succubus Poltergeist Forest Armor Golem Dryad Bosses: Death =============================================================================== Suggested Level: 39 =============================================================================== -Drop straight down to the bottom of the room. Go right, and drop the box to the bottom of the ground. Head right and grab the Max MP Increase bottle. -Now, head back left to where you started. Keep going left, down the hill, and push the block to the right. Use it to jump up to the higher ledge. -Go left into the next room. Take the bottom path and tackle through the block, the other blocks will fall down. Go up to the higher ledge, and take the block and move it left until it falls. Now, head left out of the room. -Go left and onto the higher ledge. Go left, then down. Continue all the way down and save your game when you get to the bottom (left hand side). -Exit, and go right. -In the next room, an interesting puzzle awaits. In order to defeat this puzzle and move on, go to the upper ledge, and stand on the white block. Move the brown block down to the ground below. Jump down, and tackle through the white block. Now move the block that was next to it to the right. Now tackle the final white block, and move the other brown block down below to the right. Slide under and move to the next room. -In this room, this is gonna be fun. Go down, killing Bone Towers. When you get to the path, go right. If you see a Hearts Max, go left and go up, then right. Climb up, killing Thunder Armors. When you get to the top, move the block down. Keep on moving it down until you see the Hearts Max Increase bottle, then double jump off the block and take the Hearts Max Increase bottle. -Now move left into the next room. This is interesting. When you see the white block, tackle it. Double jump off the brown block, and kill the Fox Hunter. Double jump into the next platform, then kill the other Fox Archer, and move the block down. Now, move the block on left down, and move the other block down too. Now slide off those 2 blocks, and go into the next room. -In this room, double jump across the ledges, killing Fox Hunters. When you get to the top, whip the wall on the right hand side, kill the Poltergeist, and nab the Hearts Max Increase bottle. -Now, head out. When you see the brown block, push it out halfway, but make sure it doesn't fall over. Go down, and when you get to the next brown block, push it all the way down. Go left and kill all the Fox Hunters, go up, double jump and then jump off the block, kill the Fox Hunter, and nab the MP Max Increase bottle. -Go down and kill the 2 Holy Armors (aiyee, duck!), and go left. Go down, and defeat all the Succubus. A couple of ledges down, whip the wall on the right and go in and get the Hearts Max Increase bottle. After you beat Camilla, come back here, and Lillith will be here, by the way. -Now keep going down, when you get to the bottom, head right. In the next room, the puzzle here is kind of tricky. Tackle the white block, then push a block off the platform to the area below. Now, go down and push the other block next to it. Go up, and push the final block all the way to the left, then drop it, then push it all the way over to the right. Jump on the blocks and side through. -Go right, dash and double jump off to the high ledge. Whip the wall and grab the MP Max Increase bottle. Go down, and beat up on the Forest Armors and Poltergeists. I raised levels here, because the room on the left is a.. save point! -Now, go down, and when you have a choice of going left or right, go right. Kill the two Forest Armors, and then go right. Kill all the enemies here, basically in here are Golems and Dryads. Get the HP Max Increase bottle in here. -Now, go all the way back and save your game again. Go down, and left, and fight Death. -------------------------------------------------------------------- DEATH -------------------------------------------------------------------- I again used the DSS Card Combo Mercury/Salamander for this battle. Death has two forms, and neither one is terribly tough. If you were on Level 46 like I was, this guy shouldn't even phase you. The toughest thing about this boss is the fact that little saber like things will be flying everywhere. Just avoid them and hit them, while jumping up to hit the boss. If you have the axe, use it. The boss itself will just do attacks like shooting orbs and this attack where he will have three spears coming out of him. That attack is so easy to avoid. After a while, he will turn into this walking thing. Hit its shell a few times, and he will die. If you have the boomerang, use it. Again, the thing to watch out for here is the damn enemies floating everywhere, just avoid them and attack the boss when you have a chance. He should die soon enough. -Go left and grab the Cleanse Magic item. Whip the left wall and defeat the Golem to get the HP Max Increase bottle. -Head right until you get to the part where you can slide, and do that. You'll be back in the beginning of the game! =============================================================================== CATACOMBS AGAIN! =============================================================================== Main Enemies: Grizzly Arachne Skeleton Bomber Bosses: None =============================================================================== Suggested Level: 43 =============================================================================== -As you may notice, the enemies here are tougher. This is another good place to build levels. Go right, then go all the way down to the bottom. Go right into the next room. When you see a ledge above you, jump on it, then jump up, and you will be back in the Abyss Stairway. =============================================================================== ABYSS STARIWAY AGAIN! =============================================================================== Main Enemies: Axe Armor Devil Tower Fleaman Clinging Man Electric Skeleton Will O' Wisp Bosses: None =============================================================================== Suggested Level: 44 =============================================================================== -Head left, all the way up, jumping from ledge to ledge. Continue all the way to the top, then go up into the next room. Go through the first door to the right. Head right and you will be in the Underground Waterway. =============================================================================== UNGERGROUND WATERWAY =============================================================================== Main Enemies: Merman Frozen Shade Evil Hand Spearfish Lizardman Abiondarg Fishhead Siren Bosses: Camilla =============================================================================== Suggested Level: 44 =============================================================================== -Go right, then down, and left, and the Cleansing Magic item will prove to be useful finally. Go left and down until you get to the bottom corner of the room. Whip the wall, go in, and grab the Hearts Max Increase bottle. -Head out, continue right, killing enemies. Continue to the next room. In the next room, go right and across the water. Hit the switch on the ledge. Keep on going right, and hit the switch. Go back and climb up the stairs. Double jump to the ledge on the right. Get out of this room. -Jump to the right, and head right, and hit the switch. Keep on going right. Get to the higher ledge, and go up and left. Hit the switch. Go back, then down, then left, then take the steps up to the wall. Whip the wall and take the MP Max Increase bottle. -Drop all the way down and into the previous room. Go down the steps and go right, then down. Get to the bottom right area of this room, then continue into the next room. Hit the switch and go back to the previous room. -Go up the ledges and head all the way left. Kill the Ice Armor and take the HP Max Increase bottle. Jump onto the ledge and walk straight through the wall, where you wil find a Hearts Max Increase bottle. Take it, go down, then go back right and down to the following room. -Hit the switch, head right, and kill the Frozen Shade. Continue right and hit the switch at the end. Go left and go up the dteps. Go up, and right, then down and right and head into the next room. -Defeat the Witch, and keep going right. Hit the switch, then go back to the previous room. -Continue to the left and defeat enemies. Jump across until you get to the steps, then keep jumping until you get to the top of the room. Then go right and into the next rom. Defeat the Ice Armor and grab the HP Max Increase bottle. -Now, go out, then left, down, and right, into the following room. Go right and ignore the switch. -Take the path down and left into the water. At the end here is a MP Max Increase bottle. Now go back right, then down to the switch. Hit it, then go up. Continue up, hit the switch, and go into the next room. Go right and drop down through the room, defeating enemies. When you get to the end, hit the switch. -Now go back left, and up the steps. Jump up to the higher ledge, then kick up the wall to get to the top. Continue right, drop down, and go right into the next room. -Go right and drop down to the bottom of the area. Hit the switch. Continue to the right and collect the Hearts Max Increase bottle. Go left and up. Continue right into the next room. -Head right, and take the MP Max Increase bottle. Now head out and left. -Go left and down, then continue left into the follwoing room. -Go right and double jump to the right. Go up, then right and save your game. -Now go left, down, and right into the boss room. -------------------------------------------------------------------- CAMILLA -------------------------------------------------------------------- I again used the DSS Card Combo Mercury/Salamander for this battle. What a surprise, eh? She rides atop a skull, which means you have to hit her, not the skull. That is pretty much the toughest part of the battle, because you have to jump higher than usual to hit her. She has two main attacks: one is a laser that follows you around, up and down, and the other has these blue bubbles that also follow you around. To avoid the laser, get on the ground and duck. It should pass right over you. To avoid the bubbles, just run around and they will go away after a while. Do not stand under the boss, as it will shoot something at you and hit you. The wind attack is painful, and it's a pain because it is tough to avoid. Just try your best, you will know when she is about to do it if you are near her at the time. When she swoops down at you, just slide into the other side and she should miss you. Use healing items if you must, and she will die soon enough. -Go right and take the Roc Wing item. This allows you to do super high jumps. -Go back to the save room. Save and recover. -Go up, and about halfway up, go left and down and get the HP Max Increase bottle. Now go up and keep on going up until you get to the Hearts Max Increase bottle. Now go to the top. Go left and down and left to get back to the Eternal Corridor. =============================================================================== ETERNAL CORRIDOR AGAIN =============================================================================== Main Enemies: Gorgon Ectoplasm Flame Demon Were-Bear Beast Demon Bone Tower Skeleton Boomerang Ghoul Skeleton Bosses: None =============================================================================== Suggested Level: 46 =============================================================================== -Now is a good time to go back and get a lot of hidden items, etc. btw. Here, I will lead you to a secret item myself to get you started. It's in the Triumph Hallway. Go in the room with the Will O Wisps and Clinking Men and go all the way left. Keep going left, kill the Flame Armor, and head up at the end using the Roc Wing to get the HP Max Increase bottle. -Now, pretend you didn't go there and you are here with me in the Eternal Corridor. Head straight up, take the first path going right into a warp room. Warp twice, and leave the room. =============================================================================== AUDIENCE ROOM AGAIN =============================================================================== Main Enemies: Axe Armor Electric Skeleton Skeleton Soldier Skeleton Wind Demon Forest Armor Succubus Bosses: None =============================================================================== Suggested Level: 46 =============================================================================== -Just go right and up, then left and up to reach the Outer Wall. =============================================================================== OUTER WALL AGAIN =============================================================================== Main Enemies: Skeleton Bomber Bosses: None =============================================================================== Suggested Level: 46 =============================================================================== -Use the Roc Wing to go up, then make your way left through this area to the next room. About halfway through this room, shoot up the ledge and grab the MP Max Increase bottle. -Go back to the bottom and continue left. When you reach the wall, use the Roc Wing and go right and up into the Observation Tower. =============================================================================== OBSERVATION TOWER =============================================================================== Main Enemies: Legion Evil Pillar Minotaur Siren Death Wind Armor Dark Armor Dullahan Heat Shade Frozen Shade Catoblepas Devil Bosses: Hugh =============================================================================== Suggested Level: 46 =============================================================================== -Go left, kick up the wall, and double jump. Double jump up a few more ledges, then jump towards the left wall and whip it. Go through the hidden room, kill the Legion, and take the MP Max Increase bottle. -Exit the room, then keep going right, then down and right into the next room. Kill off all the Wind Armors, go up and left, kill some more, and grab the HP Max Increase bottle there. -Go right and down, then left, out of this room. Jump from ledge to ledge until you get to the top, then go right. Take the Hearts Max Increase bottle here and head out. -Now, go back to the previous room. Go down, when you can go left, do so. Go up and left into the next room. -Go to the top left of this room and whip the wall, and get the Hearts Max Increase bottle. Head out and go right. Save your game in the save point room. -Now, head out and go all the way to the bottom. Go right and in this room, grab the HP Max Increase bottle at the end. Head back out. -Now go up, and right, to get to the next room. -Go right, and when you get to the end, use the Roc Wing to go to the next room. -Go right and go from ledge to ledge. At the top, go left, down some ledges, and left again. -Collect the MP Max Increase bottle here. To kill the Alraune, jump and hit the top of the enemy, the woman part, the flower part doesn't do much damage. -Head out of this room. Go up and left into another room. -Make your way left, then shoot up into the platform. Go right and kill the 2 Dark Armors. Go right, down, then right, then up. Go into the next room. -Go up the ledges to the top, whip the wall, grab the HP Max Increase bottle, go out, then down, and right, and out of this room. -Drop down the ledges to the bottom, go left and up another ledge, then left to another room. Take the Hearts Max Increase bottle at the end here. Go back out of this room. -Here, go right and go up to the higher ledges. Take the first path to the left into the next room. Avoid this enemy, take a hit if you have to. -Go left, then drop down through the room. Then land on the lower ledsge to the left. Whip the wall, and go through to get the Hearts Max Increase bottle. -Head out, then go down and left. -Here is a warp. I advise warping somewhere and saving your game, then coming back. -When you are back here, get to the top of the room and go right into the next room. Avoid the Devil again. Leave this room. -Get to the highest ledge and continue to the right. Defeat the Dark Armor here. Fly up to another ledge and go right, killing another SDark Armor. Go left into the next room. Use the Jupiter/Mandagora DSS Combo and stand still to regain HP, then go in. -------------------------------------------------------------------- HUGH -------------------------------------------------------------------- I again used the DSS Card Combo Mercury/Salamander for this battle. What a surprise, eh? You all should be getting used to that by now. :). This guy is pretty easy, he is the same size as you, and his main attacks include charging up and dashing at you, hitting you with his sword, and shooting off spikes. I just stood back and kept on hitting him with my boomerang, he barely touched me. If you need to come in close, remember he likes to charge up and go after you, but he will charge up before dashing, so you will know when to get out of his way. When he charges, use the Roc Wing for a few seconds, then come down and he should be done. His sword attack does a decent amount of damage, but nothing too bad, and besides, if you are careful enough he should miss you every time with it. The spikes attack is simple, he only shoots off 3 at a time, and one goes up diagonal, one goes straight, and one goes down diagonal, so just avoid it. This guy isn't as tough as I expected. He will transform halfway through, but he doesn't get too much tougher. -Go left and get the Last Key. -Head right, and heal yourself. -Go right, drop down, and go left into the next room. -Go left, drop down to the bottom, and go left into the warp room. -Warp back to the Audience Room. =============================================================================== AUDIENCE ROOM AGAIN =============================================================================== Main Enemies: Axe Armor Electric Skeleton Skeleton Soldier Skeleton Bosses: None =============================================================================== Suggested Level: 53 =============================================================================== -There is not much more to do, besides finding everything, than beating Dracula and winning the game. So, save your game and go directly right from the warp point to get to the Cerominal Room. =============================================================================== CEREMONIAL ROOM =============================================================================== Main Enemies: None Bosses: Dracula =============================================================================== Suggested Level: 55 =============================================================================== -When you enter here, use your whip and spin it in the bottom most area here to fall below. Grab the HP Max Increase bottle. Head up, and left, and let the battle begin. Make sure to save after beating the first Dracula. Good luck! -------------------------------------------------------------------- DRACULA (1st) -------------------------------------------------------------------- I again used the DSS Card Combo Mercury/Salamander for this battle. What a surprise, eh? You all should be getting used to that by now. :). This battle is really easy. I was surprised. Basically, all you have to do is hit him a few times, avoid his attack, and let him warp. He has three basic attacks. One, he will shoot three bats at you, just jump over them. Two, he will shoot bats after you, one after another. Just jump over these, too. Finally, he will shoot bats in all different directions. I just took the hits and killed him before he did. SIMPLE! -Go back and save your game. -------------------------------------------------------------------- DRACULA (2nd) -------------------------------------------------------------------- This guy is tough. No, I did not use the Mercury/Salamander combo this time well I did at first, but I changed it a lot as the battle went on. This guy is huge, and he warps before attacking, so it's hard to hit him. He has three main attacks. One, he will shoot lasers at you. This attack is easy enough to avoid, all you have to do is jump over them. Two, he will send a bunch of red bubbles after you. The Jupiter/Serpent combo protects you from this attack. Three, he will summon these giant rocks to come out of the sky. Just run back and forth and you should avoid these. Attack Dracula when the giant eyeball in his chest opens up. When it does, hit him a few times, then it will close up. It usually opens up right after he warps, so when he warps, get ready to hit him. When you do enough damage, he will start to blink, and charge after you. Use the Roc Wing to get high up in the air, but that won't stop Dracula from chasing after you for long, so MOVE! After he does this a few times, he will turn into a floating, flashing eyeball. Use the Ice Shield and the bats should die when they hit the shield. Whip the floating eye, and he will turn back into his normal form soon enough. He will start charging, so duck left and right, move around to avoid it. Use healing items, and keep on hitting him, and soon enough you will defeat him! Congrats! -Congratulations on beating Circle of the Moon! Hope you enjoyed the game as much as I did! =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= ---------------------------------------------(V. FREQUENTLY ASKED QUESTIONS)--- =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= If you have a question, e-mail it to me, and if it's a good one, I'll post it here! Q: Can you make a map of this game and include it in the guide? A: No, sorry, I don't even know how to. Q: Where can I get the Mars card? A: Get it from the Bloody Sword enemy. ----------fouche83@hotmail.com asked---------- Q: I have 100% of the map complete, but did not kill the final boss yet (have about14/15 cards). My question is if there is any more to the game possibly, I was thinking it may have something to do with the toy ring or one of the enemies that I got a toy ring from which is the running skeleton that is in the (double) secret area on the left of the corridor that you are falling in at the beginning of the game (the skeleton is in the second secret area that is found above the secret area on the left.). I just think that there is some reason for the toy ring, but can't figure out what. Please tell me if you have any ideas. A: There is absolutely no use for the Toy Ring whatsoever. You can also get it from the Evil Pillars in the Observation Tower. ----------sukjaejung@primus.ca asked---------- Q: Hi i'm playing castlevania and I'm wondering how to beat trick candle what level do you suggest? I'm level 40 right now and have the rose sword but i still cant beatÊhim. If this is already on the strategy guide i must have missed it if it is i'm sorry for bothering you. A: Level 40 should be fine.. 2 hits from the whip should kill him. What I reccomend is using the DSS combo Venus/Salamander which increases attack by 25 percent, then hitting the candle directly when it shoots out, then again when it hits the ground. Good luck! ----------David G. RUDDERHAM (d.rudderham@sk.sympatico.ca) asked---------- Q: Do you know what the neptune card does? A: It depends on what you combine it with. ----------Mike (haegylulsuh@yahoo.com) asked---------- Q: Hi! I'm at the end of Circle of the Moon, and Dracula's second form killed me. Well, that's what I get for going at him on level 48. So, I figure while I'm trying to get my level up, I could go back and get any missing DSS cards and explore any map areas I missed. So far, so good. I only need three cards, and two of them are the ones that the monsters in the Battle Arena drop. But, I found two areas I haven't covered. The first is the Battle Arena. Well, I don't want to get beat there any more than I wanted Drac to beat me around. I'll get that later. But, the other area is in the underground waterway. In the large room with the switches and the stairs, there's a door on my map. I guess it leads to an MP up or a HP up. But, there are boxes in the way. I tried to hit the switches so that I'm down on that level and the boxes aren't in the way, but it seems that no matter how I move, I'm still cutting myself off from that area. Which brings me to my question. How do I get in there? Thanks for your time and help! Mike A: Press the switch you see directly to the right, go to the end of the room, go into the next room, hit the switch, go back to the first switch and hit it again. ----------illww@usa.net asked---------- Q: Thanks for your very nice walkthru of Circle of Moon. It helped me a lot while playing the game. So far I'm at the last part, b4 defeating the 2nd transformation of Dracula. I am not able to defeat him just yet. However, that's not much of my interest since I know it's just a matter of time. Here is my question. I'm sure you have been to a place called the Battle Field or Battle Ground.. or something like that, where your mindpower got drowned, so no special attacks. After defeating the beasts in this area, you come to a place where there are bunch of candles waiting to be whipped. But the passage to those candles are too tiny, and it requires sliding thru it. However, since you can't slid while jumping, it's impossible to get thru the small passages, and see what the items are. I know it's not that big of a deal, but because b4 attempting the Battle Field, the game said that I'll be awarded for my effort. And i was thinking maybe something really special would come up. So how did you get pass this part? Thanks for any help. A: After completing the first 3 rooms, go down, and just go left through the door instead of sliding out the passage on the right. You can use these passages to escape if you are running low on energy and items, however. Hope this helps! ----------my_body_is@hotmail.com asked---------- Q: i was wonderin about some of ur directions to get to the eternal corridor...i tried followin the walk through but i always got lost...i was wonderin if u could maybe give me better details about that? and i was wonderin bout one more thing...that is about some of the dss cards. The Pluto and the Uranus action cards...it says u find them in the iron golem and cerebus bosses but i did not see a single candle in there. i was wonderin if u could give me better details on those two cards... A: The candles will appear after you beat Camilla. ----------UpChUcK27x@aol.com.com asked---------- Q: I'm really enjoying Castlevania and wanted to know if you would recommend some similar games for GB or any good games for it. A: Super Mario Advance is kind of fun, but get Rayman Advance, it's like DKC and is really good. -----------huydoanq@yahoo.com asked---------- Q: Could you show me how to get a Apollo card which you said was droppedby Arch Demon in Catacombs? please I have been beat up that Demon a million time and it didn't drop any card but Cursed Ring. Thanks very much. A: An enemy will drop its card eventually. It takes a while, the higher your luck, the more likely they will drop the card. -----------gla@mtco.com asked---------- Q: Where do i find Liliths, Lilims, Double Grips, Skeleton Medalists, and Nightmares? A: Lilith is in the secret room containing a heart container in the underground warehouse after you beat Camilla. Lilim is in the room by the Iron Golem boss in the Machine Tower after you beat Camilla. Double Grips are dropped by Dark Armor, located in the Observation Tower. Skeleton Medialist is in the secret room found in the left hand side of the long jump you make in the beginning of the game. Roc wing up until you find the room, then whip the ceiling, go up, it's to your left. Dunno about Nightmares. ----There will be more questions added as long as you keep e-mailing me good questions!---- =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= ---------------------------------------------(VI. BOSS GUIDE)------------------ =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= ----This section is pretty self explanatory.---- ------------------------------------------------------------------------------- CEREBUS ------------------------------------------------------------------------------- This sucker is pretty tough if you do not have good stats, so I'd advise levelling up for a while before fighting him. Cerebus has one main weakness: he tends to stay still a lot. Basically, just beat the crap out of him when he stands still. He usually will stand still after he pulls off an attack. He has two main attacks: In one, he will charge at you, just jump over him. In the second one, he will shoot off a laser beam. Just make sure to get behind him to get in some cheap hits. When he pulls out those electrical spheres, just stay away. You're probably going to cause more damage to yourself than to him. If you have the Holy Water, use it and he'll die pretty quickly! ------------------------------------------------------------------------------- NECROMANCER ------------------------------------------------------------------------------- I like to use the DSS Card Combo that combines the fire whip and 25 percent more damage for this battle. That combo would be Mercury/Salamander. When he starts off his battle, he will have these fire orbs around him, and he will shoot them off one by one. I say just whip him a few times, then stand back, and let him have his fun shooting them off. He will shoot them off one at a time, but they vary in speeds, so you can never be too careful. Zombies tend to pop up on the ground, so try to stay in the middle of the area if possible, hovering around the middle platforms. He shouldn't be too tough to beat as long as you have the Mercury card in your DSS Combo somewhere, it increases the damage you do! ------------------------------------------------------------------------------- IRON GOLEM ------------------------------------------------------------------------------- I again used the DSS Card Combo Mercury/Salamander for this battle. This guy is a pain, but he moves slow, so there is his weakness. Just attack him with your whip, don't stand too close or he will pull out one of his two short range attacks. One of these two attacks is the punch, while the other one, he will throw an electrical sphere of light at you. His main attack has him summoning these things to come out of the ceiling, so just try to avoid them. The main problem with this guy is he keeps on regaining health, like 5 HP a second for 10 seconds, so just blitz him with attacks, and he will die soon enough. I was on Level 20 and I scorched him, even though he still managed to take away like half my health, that's only because I did not bother to guard against his attacks. ------------------------------------------------------------------------------- ADRAMELECH ------------------------------------------------------------------------------- I again used the DSS Card Combo Mercury/Salamander for this battle. I basically just beat the crap out of him without worrying about his attacks, and if you are on a high enough level, you may just be able to get away with it. If not, well, he shoots off these blue lasers which surround his face, so you might just want to get back and allow him to shoot those things off, and use your special weapon like an axe or something to destroy him via long range. But then he will pull these orbs out of the ground, and those aren't really fun at all. Just destroy them, though, when he pulls those out. Remember that his head is the only weak part of his body, so just keep jumping and hitting it, and getting out of the way when he shoots the lasers. However, sometimes he will do this attack where a crapload of skulls will go flying out of his hand, so just slide away from that. I tried to kill the skulls but there was too many of them and I don't think I got any of them to die anyways. Just keep on whipping him, and if you have a good enough level, you should beat him with ease. ------------------------------------------------------------------------------- DRAGON ZOMBIES (X2) ------------------------------------------------------------------------------- I again used the DSS Card Combo Mercury/Salamander for this battle. Goddamn, this boss is tough. There are 2 of them, one on each side, and their only weakness is their heads. It took me 5 times to beat them on Level 40, but I was beating on the one on the right first, and when I finally beat them, I took the one on the left first. I stayed on the bottom and just threw axes at them when their heads came swinging around, yes it was cheap, but it got the job done to a certain extent. The left hand side one had a bunch of nasty attacks, like this one where he threw rocks straight at me, and another one where he summoned stuff to fall from the ceiling. They were both very annoying. The one on the right hand side shot off these blue lasers from his mouth, which weren't half as annoying, but painful. They also swung their heads around a lot. When one dragon dies, the other one will recover HP, so try not to attack the other one too much before destroying one. When the one recovers HP, I whipped it a lot, which made it easier to kill, because you probably can get off a good 200 HP damage before it'll stop healing. Good luck! ------------------------------------------------------------------------------- DEATH ------------------------------------------------------------------------------- I again used the DSS Card Combo Mercury/Salamander for this battle. Death has two forms, and neither one is terribly tough. If you were on Level 46 like I was, this guy shouldn't even phase you. The toughest thing about this boss is the fact that little saber like things will be flying everywhere. Just avoid them and hit them, while jumping up to hit the boss. If you have the axe, use it. The boss itself will just do attacks like shooting orbs and this attack where he will have three spears coming out of him. That attack is so easy to avoid. After a while, he will turn into this walking thing. Hit its shell a few times, and he will die. If you have the boomerang, use it. Again, the thing to watch out for here is the damn enemies floating everywhere, just avoid them and attack the boss when you have a chance. He should die soon enough. ------------------------------------------------------------------------------- CAMILLA ------------------------------------------------------------------------------- I again used the DSS Card Combo Mercury/Salamander for this battle. What a surprise, eh? She rides atop a skull, which means you have to hit her, not the skull. That is pretty much the toughest part of the battle, because you have to jump higher than usual to hit her. She has two main attacks: one is a laser that follows you around, up and down, and the other has these blue bubbles that also follow you around. To avoid the laser, get on the ground and duck. It should pass right over you. To avoid the bubbles, just run around and they will go away after a while. Do not stand under the boss, as it will shoot something at you and hit you. The wind attack is painful, and it's a pain because it is tough to avoid. Just try your best, you will know when she is about to do it if you are near her at the time. When she swoops down at you, just slide into the other side and she should miss you. Use healing items if you must, and she will die soon enough. ------------------------------------------------------------------------------- HUGH ------------------------------------------------------------------------------- I again used the DSS Card Combo Mercury/Salamander for this battle. What a surprise, eh? You all should be getting used to that by now. :). This guy is pretty easy, he is the same size as you, and his main attacks include charging up and dashing at you, hitting you with his sword, and shooting off spikes. I just stood back and kept on hitting him with my boomerang, he barely touched me. If you need to come in close, remember he likes to charge up and go after you, but he will charge up before dashing, so you will know when to get out of his way. When he charges, use the Roc Wing for a few seconds, then come down and he should be done. His sword attack does a decent amount of damage, but nothing too bad, and besides, if you are careful enough he should miss you every time with it. The spikes attack is simple, he only shoots off 3 at a time, and one goes up diagonal, one goes straight, and one goes down diagonal, so just avoid it. This guy isn't as tough as I expected. He will transform halfway through, but he doesn't get too much tougher. ------------------------------------------------------------------------------- DRACULA (1st) ------------------------------------------------------------------------------- I again used the DSS Card Combo Mercury/Salamander for this battle. What a surprise, eh? You all should be getting used to that by now. :). This battle is really easy. I was surprised. Basically, all you have to do is hit him a few times, avoid his attack, and let him warp. He has three basic attacks. One, he will shoot three bats at you, just jump over them. Two, he will shoot bats after you, one after another. Just jump over these, too. Finally, he will shoot bats in all different directions. I just took the hits and killed him before he did. SIMPLE! ------------------------------------------------------------------------------- DRACULA (2nd) ------------------------------------------------------------------------------- This guy is tough. No, I did not use the Mercury/Salamander combo this time well I did at first, but I changed it a lot as the battle went on. This guy is huge, and he warps before attacking, so it's hard to hit him. He has three main attacks. One, he will shoot lasers at you. This attack is easy enough to avoid, all you have to do is jump over them. Two, he will send a bunch of red bubbles after you. The Jupiter/Serpent combo protects you from this attack. Three, he will summon these giant rocks to come out of the sky. Just run back and forth and you should avoid these. Attack Dracula when the giant eyeball in his chest opens up. When it does, hit him a few times, then it will close up. It usually opens up right after he warps, so when he warps, get ready to hit him. When you do enough damage, he will start to blink, and charge after you. Use the Roc Wing to get high up in the air, but that won't stop Dracula from chasing after you for long, so MOVE! After he does this a few times, he will turn into a floating, flashing eyeball. Use the Ice Shield and the bats should die when they hit the shield. Whip the floating eye, and he will turn back into his normal form soon enough. He will start charging, so duck left and right, move around to avoid it. Use healing items, and keep on hitting him, and soon enough you will defeat him! Congrats! =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= ---------------------------------------------(VII. ITEMS LIST)----------------- =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= ----Here is a list of the many items you will find in Castlevania: Circle of the Moon.---- ============================================================================== -------------------------------{REGULAR ITEMS}-------------------------------- ============================================================================== ------------------------------------------------------------------------------- Item Name: Antidote Item Effect: It cures the poison status. ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Item Name: Cure Curse Item Effect: It cures the curse status. ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Item Name: Heart Item Effect: It recovers 10 Hearts. ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Item Name: Heart High Item Effect: It recovers 25 Hearts. ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Item Name: Heart Mega Item Effect: It recovers 100 Hearts. ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Item Name: Meat Item Effect: It recovers 50 Hit Points. ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Item Name: Mind High Item Effect: It recovers 50 percent of your total Magic Points. ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Item Name: Mind Restore Item Effect: It recovers 30 percent of your total Magic Points. ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Item Name: Potion Item Effect: It recovers 20 Hit Points. ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Item Name: Potion High Item Effect: It recovers 250 Hit Points. ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Item Name: Spiced Meat Item Effect: It recovers 100 Hit Points. ------------------------------------------------------------------------------- ============================================================================== ------------------------------{MAGIC ITEMS LIST}------------------------------ ============================================================================== ------------------------------------------------------------------------------- Item Name: Cleanse Item Location: Underground Warehouse Item Effect: It allows you to purify the poisoned water in the Underground Waterway. ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Item Name: Dash Boots Item Location: Catacomb Item Effect: It allows you to dash/run by pushing the directional pad left or right twice in a row. ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Item Name: Double Item Location: Catacomb Item Effect: It allows you to make a jump followed by another jump, essentially giving you double the jumping height. Good for jumping into areas which you could not access before. ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Item Name: Heavy Ring Item Location: Underground Gallery Item Effect: It allows you to move blocks that you could not move before. This is good for the boxes and other blocks that you cannot Tackle. You can also tackle enemies using this item. ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Item Name: Kick Boots Item Location: Machine Tower Item Effect: It allows you to kick off a wall, which allows you to reach higher areas. Combining this with the Double Jump is an essential technique. ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Item Name: Last Key Item Location: Observation Tower Item Effect: It allows you to unlock the door which enables you to get to the Ceremonial Room. ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Item Name: Roc Wing Item Location: Underground Waterway Item Effect: It allows you to fly around by holding up and pushing the R button at the same time. ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Item Name: Tackle Item Location: Audience Room Item Effect: You can smash through blocks using this item, and you can also attack enemies using the Tackle ability you get from it. ------------------------------------------------------------------------------- ============================================================================== ----------------------------{SUBWEAPONS}-------------------------------------- ============================================================================== ------------------------------------------------------------------------------- Item Name: Axe Heart Amount: 2 Item Effect: You throw an axe up in the air, it curves and comes down, like if you were throwing a baseball in the air. You can only throw one of these bad boys at a time. ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Item Name: Boomerang Heart Amount: 6 Item Effect: It's basically a boomerang. You know the drill, you throw it at the enemy, it goes through it and comes back to you. You can use up to 3 of them at one time. ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Item Name: Holy Water Heart Amount: 4 Item Effect: This water can be thrown into the ground, causing flames. Any enemies that walk into the flames will be damaged. You can also hurl the Water directly at the enemy, as well. ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Item Name: Knife Heart Amount: 1 Item Effect: Classic Castlevania weapon, it is basically a normal knife that does not cause too much damage. You can hurl one of these at a time I presume, I haven't tried to throw several at one time. ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Item Name: Stopwatch Heart Amount: 20 Item Effect: It freezes time and allows you to kill enemies while they are not moving. You can use this to your advantage in more ways than one, but do not forget that it won't work on all enemies. ------------------------------------------------------------------------------- =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= ---------------------------------------------(VIII. DSS CARDS LIST)------------ =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= You can collect DSS Cards during the game. There are 20 in all, totalling over 100 card combos. There are two types of cards: Action and Attribute. The action cards enable you to perform an action, like flames, while an attribute card gives you an added effect or benefit, such as higher attack power. You can combine the two types of cards to do combos like a flame whip with 25 percent higher attack power. They definitely come in handy, especially for boss battles. ============================================================================== -------------------------------{ACTION CARDS LIST}---------------------------- ============================================================================== ==============================---------------================================== --------------------------------{APOLLO}--------------------------------------- ==============================---------------================================== ------------------------------------------------------------------------------- Received From: Arch Demon Located in: Machine Tower Descrption: Apollo, god of the sun, music, and prophecy. Has the potential to create explosives. ------------------------------------------------------------------------------- ==============================---------------================================== --------------------------------{DIANA}-------------------------------------- ==============================---------------================================== ------------------------------------------------------------------------------- Received From: Man Eater Located In: Underground Gallery Description: Diana, goddess of the moon and hunting. Has the potential of creation. ------------------------------------------------------------------------------- ==============================---------------================================== --------------------------------{JUPITER}-------------------------------------- ==============================---------------================================== ------------------------------------------------------------------------------- Recived From: Heat Shade Location: Machine Tower Description: Jupiter, god of the heavens and leader of Olympus. Has the potential of defense. ------------------------------------------------------------------------------- ==============================---------------================================== ----------------------------------{MARS}--------------------------------------- ==============================---------------================================== ------------------------------------------------------------------------------- Recived From: Bloody Sword Location: Chapel Tower Description: Mars, god of war. Has the potential of change. ------------------------------------------------------------------------------- ==============================---------------================================== --------------------------------{MERCURY}-------------------------------------- ==============================---------------================================== ------------------------------------------------------------------------------- Recived From: Bone Head Location: Catacomb Description: Mercury, the Messenger of the Gods. Has the potential of strength. ------------------------------------------------------------------------------- ==============================---------------================================== --------------------------------{NEPTUNE}-------------------------------------- ==============================---------------================================== ------------------------------------------------------------------------------- Recived From: Ice Armor Location: Underground Waterway Description: Neptune, god of the seas. Has the potential of healing. ------------------------------------------------------------------------------- ==============================---------------================================== --------------------------------{PLUTO}---------------------------------------- ==============================---------------================================== ------------------------------------------------------------------------------- Recived From: Trick Candle Location: Cerebus Boss Battle Description: Pluto, god of the underworld. Has the potential of special. ------------------------------------------------------------------------------- ==============================---------------================================== --------------------------------{SATURN}--------------------------------------- ==============================---------------================================== ------------------------------------------------------------------------------- Recived From: Fallen Angel Location: Before Battle Arena Description: Saturn, god of agriculture and the father of Jupiter. Has the potential of a familiar. ------------------------------------------------------------------------------- ==============================---------------================================== --------------------------------{URANUS}--------------------------------------- ==============================---------------================================== ------------------------------------------------------------------------------- Recived From: Scary Candle Location: Iron Golem Boss Description: Uranus, former god of the heavens. Has the potential of summoning. ------------------------------------------------------------------------------- ==============================---------------================================== --------------------------------{VENUS}---------------------------------------- ==============================---------------================================== ------------------------------------------------------------------------------- Recived From: Slime Location: Audience Room Description: Venus, goddess of love and beauty. Has the potential of enchantment. ------------------------------------------------------------------------------- ============================================================================== ----------------------------{ATTRIBUTE CARDS LIST}---------------------------- ============================================================================== ==============================---------------================================== ------------------------------{BLACK DOG}-------------------------------------- ==============================---------------================================== ------------------------------------------------------------------------------- Recived From: Devil Armor Location: Battle Arena Description: The Black Dog is said to consume darkness. Has the power of Darkness. ------------------------------------------------------------------------------- ==============================---------------================================== -------------------------------{COCKATRICE}------------------------------------ ==============================---------------================================== ------------------------------------------------------------------------------- Recived From: Death Mantis, Stone Armor Location: Underground Gallery Description: The Cockatrice is said to have the ability to turn things to stone. Has the power of stone. ------------------------------------------------------------------------------- ==============================---------------================================== ---------------------------------{GOLEM}--------------------------------------- ==============================---------------================================== ------------------------------------------------------------------------------- Recived From: Electric Skeleton, Minotaur Location: Audience Room, Observation Tower Description: The Golem is a mockery of man made from clay. Has the potential of Earth. ------------------------------------------------------------------------------- ==============================---------------================================== --------------------------------{GRIFFIN}-------------------------------------- ==============================---------------================================== ------------------------------------------------------------------------------- Recived From: Siren, Skeleton Athlete Location: Observation Tower, Underground Waterway Description: The Griffin is said to have the head and wings of an eagle and body of a lion. Has the power of Wind. ------------------------------------------------------------------------------- ==============================---------------================================== ------------------------------{MANDRAGORA}------------------------------------- ==============================---------------================================== ------------------------------------------------------------------------------- Recived From: Axe Armor, Lizardman Location: Audience Room, Underground Waterway Description: The Mandragora is represented as a humanoid with roots instead of feet. Has the power of plants. ------------------------------------------------------------------------------- ==============================---------------================================== --------------------------------{MANTICORE}------------------------------------ ==============================---------------================================== ------------------------------------------------------------------------------- Recived From: Succubus, Thunder Demon Location: Observation Tower, Chapel Tower Description: The Manticore is said to have a body of a lion and the venomous tail of a scorpion. Power of Poison. ------------------------------------------------------------------------------- ==============================---------------================================== -------------------------------{SALAMANDER}------------------------------------ ==============================---------------================================== ------------------------------------------------------------------------------- Recived From: Skeleton Bomber Location: Catacomb Description: A lizard bathed in flames. Embodiment of the fire spirit. Salamander, has the power of fire. ------------------------------------------------------------------------------- ==============================---------------================================== --------------------------------{SERPENT}-------------------------------------- ==============================---------------================================== ------------------------------------------------------------------------------- Recived From: Earth Demon, Holy Armor Location: Catacomb, Underground Warehouse Description: The serpent is said to be a dragon swimming in the sea. Has the power of ice. ------------------------------------------------------------------------------- ==============================---------------================================== ----------------------------{THUNDERBIRD}-------------------------------------- ==============================---------------================================== ------------------------------------------------------------------------------- Recived From: Dullahan, Were-Panther Location: Chapel Tower Description: The legendary Thunderbird is said to have been able to release lightning. Has the power of Electricity. ------------------------------------------------------------------------------- ==============================---------------================================== --------------------------------{UNICORN}-------------------------------------- ==============================---------------================================== ------------------------------------------------------------------------------- Recived From: White Armor Location: Battle Arena Description: The Unicorn is said to have been white with a single holy horn on its head. Has the power of Light. ------------------------------------------------------------------------------- ------------------------------------------------------------ COMBOS COMING SOON! ------------------------------------------------------------ =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= ---------------------------------------------(IX. ARMOR LIST)------------------ =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= ----Here is a list of all the armor in this game.---- ============================================================================== -------------------------------{ROBES}---------------------------------------- ============================================================================== -------------------------------------------------------------------------------- Equipment Name: Cotton Robe Strength: 0 Defense: +25 Intelligence: +100 Luck: 0 Special Effect: None -------------------------------------------------------------------------------- -------------------------------------------------------------------------------- Equipment Name: Silk Robe Strength: 0 Defense: +40 Intelligence: +140 Luck: 0 Special Effect: None -------------------------------------------------------------------------------- -------------------------------------------------------------------------------- Equipment Name: Rainbow Robe Strength: 0 Defense: +140 Intelligence: +250 Luck: 0 Special Effect: None -------------------------------------------------------------------------------- -------------------------------------------------------------------------------- Equipment Name: Magical Robe Strength: 0 Defense: +200 Intelligence: +300 Luck: 0 Special Effect: None -------------------------------------------------------------------------------- -------------------------------------------------------------------------------- Equipment Name: Sage's Robe Strength: 0 Defense: +250 Intelligence: +500 Luck: 0 Special Effect: None -------------------------------------------------------------------------------- ============================================================================== -----------------------------{PLATES}----------------------------------------- ============================================================================== -------------------------------------------------------------------------------- Equipment Name: Leather Plate Strength: 0 Defense: +30 Intelligence: 0 Luck: 0 Special Effect: None -------------------------------------------------------------------------------- -------------------------------------------------------------------------------- Equipment Name: Bronze Plate Strength: 0 Defense: +50 Intelligence: 0 Luck: 0 Special Effect: None -------------------------------------------------------------------------------- -------------------------------------------------------------------------------- Equipment Name: Gold Plate Strength: 0 Defense: +80 Intelligence: 0 Luck: 0 Special Effect: None -------------------------------------------------------------------------------- -------------------------------------------------------------------------------- Equipment Name: Chain Plate Strength: 0 Defense: +100 Intelligence: 0 Luck: 0 Special Effect: None -------------------------------------------------------------------------------- -------------------------------------------------------------------------------- Equipment Name: Steel Plate Strength: 0 Defense: +120 Intelligence: 0 Luck: 0 Special Effect: None -------------------------------------------------------------------------------- -------------------------------------------------------------------------------- Equipment Name: Platinum Plate Strength: 0 Defense: +150 Intelligence: 0 Luck: 0 Special Effect: None -------------------------------------------------------------------------------- -------------------------------------------------------------------------------- Equipment Name: Diamond Plate Strength: 0 Defense: +210 Intelligence: 0 Luck: 0 Special Effect: None -------------------------------------------------------------------------------- -------------------------------------------------------------------------------- Equipment Name: Mirror Plate Strength: 0 Defense: +300 Intelligence: 0 Luck: 0 Special Effect: None -------------------------------------------------------------------------------- -------------------------------------------------------------------------------- Equipment Name: Needle Plate Strength: +10 Defense: +400 Intelligence: 0 Luck: 0 Special Effect: None -------------------------------------------------------------------------------- -------------------------------------------------------------------------------- Equipment Name: Dark Plate Strength: -10 Defense: +550 Intelligence: -10 Luck: -10 Special Effect: None -------------------------------------------------------------------------------- -------------------------------------------------------------------------------- Equipment Name: Shining Plate Strength: +10 Defense: +500 Intelligence: +10 Luck: +10 Special Effect: None Location: End of Battle Arena -------------------------------------------------------------------------------- ============================================================================== -----------------------------{ARMOR}------------------------------------------ ============================================================================== -------------------------------------------------------------------------------- Equipment Name: Clothing Strength: 0 Defense: +20 Intelligence: 0 Luck: 0 Special Effect: None -------------------------------------------------------------------------------- -------------------------------------------------------------------------------- Equipment Name: Prisoner's Clothes Strength: +5 Defense: +20 Intelligence: 0 Luck: 0 Special Effect: None -------------------------------------------------------------------------------- -------------------------------------------------------------------------------- Equipment Name: Flashy Dress Strength: +10 Defense: +40 Intelligence: 0 Luck: 0 Special Effect: None -------------------------------------------------------------------------------- -------------------------------------------------------------------------------- Equipment Name: Ebony Clothes Strength: +20 Defense: +60 Intelligence: +10 Luck: 0 Special Effect: None -------------------------------------------------------------------------------- -------------------------------------------------------------------------------- Equipment Name: Ninja Suit Strength: +30 Defense: +80 Intelligence: 0 Luck: 0 Special Effect: None -------------------------------------------------------------------------------- -------------------------------------------------------------------------------- Equipment Name: Military Uniform Strength: +50 Defense: +120 Intelligence: 0 Luck: +10 Special Effect: None -------------------------------------------------------------------------------- -------------------------------------------------------------------------------- Equipment Name: Double Grip Strength: +75 Defense: +75 Intelligence: +75 Luck: +75 Special Effect: Must equip two of them to get increase in stats. -------------------------------------------------------------------------------- ============================================================================== -----------------------------{ACCESSORIES}------------------------------------ ============================================================================== -------------------------------------------------------------------------------- Equipment Name: Star Bracelet (left hand) Strength: 0 Defense: +25 Intelligence: 0 Luck: +25 Special Effect: Different bonus on each arm. -------------------------------------------------------------------------------- -------------------------------------------------------------------------------- Equipment Name: Star Bracelet (right hand) Strength: +25 Defense: 0 Intelligence: +25 Luck: 0 Special Effect: Different bonus on each arm. -------------------------------------------------------------------------------- -------------------------------------------------------------------------------- Equipment Name: Power Ring Strength: +50 Defense: -10 Intelligence: -10 Luck: 0 Special Effect: None -------------------------------------------------------------------------------- -------------------------------------------------------------------------------- Equipment Name: Hard Ring Strength: -10 Defense: +50 Intelligence: 0 Luck: -10 Special Effect: None -------------------------------------------------------------------------------- -------------------------------------------------------------------------------- Equipment Name: Intelligence Ring Strength: -10 Defense: 0 Intelligence: +50 Luck: -10 Special Effect: None -------------------------------------------------------------------------------- -------------------------------------------------------------------------------- Equipment Name: Lucky Ring Strength: 0 Defense: -10 Intelligence: -10 Luck: +50 Special Effect: None -------------------------------------------------------------------------------- -------------------------------------------------------------------------------- Equipment Name: Cursed Ring Strength: +30 Defense: +30 Intelligence: 0 Luck: -100 Special Effect: It has strange effects.. -------------------------------------------------------------------------------- -------------------------------------------------------------------------------- Equipment Name: Titan's Bracelet Strength: +100 Defense: - 25 Intelligence: -25 Luck: -25 Special Effect: None -------------------------------------------------------------------------------- -------------------------------------------------------------------------------- Equipment Name: Durability Bracelet Strength: -25 Defense: +100 Intelligence: -25 Luck: -25 Special Effect: None -------------------------------------------------------------------------------- -------------------------------------------------------------------------------- Equipment Name: Sage's Bracelet Strength: -25 Defense: -25 Intelligence: +100 Luck: -25 Special Effect: None -------------------------------------------------------------------------------- -------------------------------------------------------------------------------- Equipment Name: Gambler's Bracelet Strength: -25 Defense: -25 Intelligence: -25 Luck: +100 Special Effect: None -------------------------------------------------------------------------------- -------------------------------------------------------------------------------- Equipment Name: Wristband Strength: +5 Defense: 0 Intelligence: 0 Luck: 0 Special Effect: None -------------------------------------------------------------------------------- -------------------------------------------------------------------------------- Equipment Name: Gauntlet Strength: +15 Defense: 0 Intelligence: 0 Luck: 0 Special Effect: None -------------------------------------------------------------------------------- -------------------------------------------------------------------------------- Equipment Name: Arm Guard Strength: 0 Defense: +10 Intelligence: 0 Luck: 0 Special Effect: None -------------------------------------------------------------------------------- -------------------------------------------------------------------------------- Equipment Name: Magic Glove Strength: 0 Defense: 0 Intelligence: +10 Luck: 0 Special Effect: None -------------------------------------------------------------------------------- -------------------------------------------------------------------------------- Equipment Name: Miracle Wrist Strength: 0 Defense: 0 Intelligence: 0 Luck: +10 Special Effect: None -------------------------------------------------------------------------------- -------------------------------------------------------------------------------- Equipment Name: Toy Ring Strength: 0 Defense: 0 Intelligence: 0 Luck: 0 Special Effect: A completely useless ring. -------------------------------------------------------------------------------- -------------------------------------------------------------------------------- Equipment Name: Bear Ring Strength: -100 Defense: -100 Intelligence: -100 Luck: -100 Special Effect: 9999 damage taken, but you turn into a rocket shooting bear. -------------------------------------------------------------------------------- =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= ---------------------------------------------(X. ENEMIES LIST)----------------- =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= ----Here is a list of all the enemies in the game, and their stats.---- -------------------------------------------------------------------------------- Name: Abiondarg Experience: 88 Items Dropped: Potion, Spicy Meat Card Dropped: None -------------------------------------------------------------------------------- -------------------------------------------------------------------------------- Name: Adramelech Hit Points: 1,800 Experience: 16,000 -------------------------------------------------------------------------------- -------------------------------------------------------------------------------- Name: Alraune Experience: 2,500 Items Dropped: Magic Robe, Potion Ex Card Dropped: None -------------------------------------------------------------------------------- -------------------------------------------------------------------------------- Name: Arachne Experience: 1,300 Items Dropped: Heart Hi, Heart Mega Card Dropped: None -------------------------------------------------------------------------------- -------------------------------------------------------------------------------- Name: Arch Demon Experience: 1,000 Items Dropped: Cursed Ring Card Dropped: Apollo -------------------------------------------------------------------------------- -------------------------------------------------------------------------------- Name: Axe Armor Experience: 31 Items Dropped: Leather Armor Card Dropped: Mandragora -------------------------------------------------------------------------------- -------------------------------------------------------------------------------- Name: Bat Experience: 4 Items Dropped: Heart, Wrist Bamd Card Dropped: None -------------------------------------------------------------------------------- -------------------------------------------------------------------------------- Name: Beast Demon Experience: 260 Items Dropped: Arm Guard, Cursed Ring Card Dropped: None -------------------------------------------------------------------------------- -------------------------------------------------------------------------------- Name: Bloody Sword Experience: 200 Items Dropped: Arm Guard Card Dropped: Mars -------------------------------------------------------------------------------- -------------------------------------------------------------------------------- Name: Bone Head Experience: 7 Items Dropped: Heart Card Dropped: Mercury -------------------------------------------------------------------------------- -------------------------------------------------------------------------------- Name: Bone Tower Experience: 160 Items Dropped: Heart, Heart Hi Card Dropped: None -------------------------------------------------------------------------------- -------------------------------------------------------------------------------- Name: Brain Float Experience: 12 Items Dropped: None Card Dropped: None -------------------------------------------------------------------------------- -------------------------------------------------------------------------------- Name: Camilla Hit Points: 1,500 Experience: 80,000 -------------------------------------------------------------------------------- -------------------------------------------------------------------------------- Name: Catoblepas Experience: 1,800 Items Dropped: Heart Hi, Soldier Fatigues Card Dropped: None -------------------------------------------------------------------------------- -------------------------------------------------------------------------------- Name: Cerebus Hit Points: 600 Experience: 500 -------------------------------------------------------------------------------- -------------------------------------------------------------------------------- Name: Clinking Man Experience: 21 Items Dropped: Prison Garb, Miracle Armband Card Dropped: None -------------------------------------------------------------------------------- -------------------------------------------------------------------------------- Name: Death Hit Points: 1,760 Experience: 60,000 -------------------------------------------------------------------------------- -------------------------------------------------------------------------------- Name: Death Mantis Experience: 400 Items Dropped: Hard Ring Card Dropped: Cockatrice -------------------------------------------------------------------------------- -------------------------------------------------------------------------------- Name: Demon Lord Experience: 1,950 Items Dropped: Potion, Strength Armband Card Dropped: None -------------------------------------------------------------------------------- -------------------------------------------------------------------------------- Name: Devil Experience: 10,000 Items Dropped: Potion Hi, Mirror Armor Card Dropped: None -------------------------------------------------------------------------------- -------------------------------------------------------------------------------- Name: Devil Armor Experience: 14,600 Items Dropped: Poison Hi Card Dropped: Black Dog -------------------------------------------------------------------------------- -------------------------------------------------------------------------------- Name: Devil Tower Experience: 17 Items Dropped: Potion, Wrist Band Card Dropped: None -------------------------------------------------------------------------------- -------------------------------------------------------------------------------- Name: Dracula (1) Hit Points: 1,200 Experience: 150,000 -------------------------------------------------------------------------------- -------------------------------------------------------------------------------- Name: Dracula (2) Hit Points: 3,000 Experience: None -------------------------------------------------------------------------------- -------------------------------------------------------------------------------- Name: Dragon Zombies (x2) Hit Points: 1,400 each Experience: 15,000 each -------------------------------------------------------------------------------- -------------------------------------------------------------------------------- Name: Dryad Experience: 300 Items Dropped: Heart Hi, Heart Mega Card Dropped: None -------------------------------------------------------------------------------- -------------------------------------------------------------------------------- Name: Dullahan Experience: 2,200 Items Dropped: Platinum Armor Card Dropped: Thunderbird -------------------------------------------------------------------------------- -------------------------------------------------------------------------------- Name: Earth Armor Experience: 240 Items Dropped: Gauntlet, Gold Armor Card Dropped: None -------------------------------------------------------------------------------- -------------------------------------------------------------------------------- Name: Earth Demon Experience: 25 Items Dropped: Magic Gauntlet Card Dropped: Serpent -------------------------------------------------------------------------------- -------------------------------------------------------------------------------- Name: Ectoplasm Experience: 2 Items Dropped: Mind Fix, Wrist Band Card Dropped: None -------------------------------------------------------------------------------- -------------------------------------------------------------------------------- Name: Electric Skeleton Experience: 30 Items Dropped: Leather Armor Card Dropped: Golem -------------------------------------------------------------------------------- -------------------------------------------------------------------------------- Name: Evil Hand Experience: 63 Items Dropped: Intelligence Ring, Prison Garb Card Dropped: None -------------------------------------------------------------------------------- -------------------------------------------------------------------------------- Name: Evil Pillar Experience: 480 Items Dropped: Steel Armor Card Dropped: None -------------------------------------------------------------------------------- -------------------------------------------------------------------------------- Name: Fallen Angel Experience: 6,000 Items Dropped: Heart Ex Card Dropped: Saturn -------------------------------------------------------------------------------- -------------------------------------------------------------------------------- Name: Fishhead Experience: 486 Items Dropped: Mind Ex, Chain Mail Card Dropped: None -------------------------------------------------------------------------------- -------------------------------------------------------------------------------- Name: Flame Armor Experience: 280 Items Dropped: Heart Ex, Bronze Armor Card Dropped: None -------------------------------------------------------------------------------- -------------------------------------------------------------------------------- Name: Flame Demon Experience: 600 Items Dropped: Potion, Chain Mail Card Dropped: None -------------------------------------------------------------------------------- -------------------------------------------------------------------------------- Name: Fleaman Experience: 29 Items Dropped: Chain Mail, Rainbow Robe Card Dropped: None -------------------------------------------------------------------------------- -------------------------------------------------------------------------------- Name: Fox Archer Experience: 53 Items Dropped: Cotton Robe, Silk Armor Card Dropped: None -------------------------------------------------------------------------------- -------------------------------------------------------------------------------- Name: Fox Hunter Experience: 272 Items Dropped: Potion, Meat Card Dropped: None -------------------------------------------------------------------------------- -------------------------------------------------------------------------------- Name: Franken Experience: 2,100 Items Dropped: Ninja Garb, Soldier Fatigues Card Dropped: None -------------------------------------------------------------------------------- -------------------------------------------------------------------------------- Name: Frozen Shade Experience: 1,200 Items Dropped: Magic Gauntlet, Star Bracelet Card Dropped: None -------------------------------------------------------------------------------- -------------------------------------------------------------------------------- Name: Gargoyle Experience: 3 Items Dropped: Heart Hi, Prison Harb Card Dropped: None -------------------------------------------------------------------------------- -------------------------------------------------------------------------------- Name: Ghoul Experience: 3 Items Dropped: Heart Hi, Prison Garb Card Dropped: None -------------------------------------------------------------------------------- -------------------------------------------------------------------------------- Name: Golem Experience: 1,400 Items Dropped: Steel Armor, Night Suit Card Dropped: None -------------------------------------------------------------------------------- -------------------------------------------------------------------------------- Name: Gorgon Experience: 219 Items Dropped: Heart, Meat Card Dropped: None -------------------------------------------------------------------------------- -------------------------------------------------------------------------------- Name: Gremlin Experience: 2 Items Dropped: Mind Fix, Wrist Band Card Dropped: None -------------------------------------------------------------------------------- -------------------------------------------------------------------------------- Name: Grizzly Experience: 960 Items Dropped: Spicy Meat, Strength Ring Card Dropped: None -------------------------------------------------------------------------------- -------------------------------------------------------------------------------- Name: Harpy Experience: 271 Items Dropped: Stylish Suit, Star Bracelet Card Dropped: None -------------------------------------------------------------------------------- -------------------------------------------------------------------------------- Name: Heat Shade Experience: 136 Items Dropped: Stylish Suit Card Dropped: Jupiter -------------------------------------------------------------------------------- -------------------------------------------------------------------------------- Name: Hippogriff Experience: 740 Items Dropped: Meat, Heart EX Card Dropped: None -------------------------------------------------------------------------------- -------------------------------------------------------------------------------- Name: Holy Armor Experience: 1,700 Items Dropped: Platinum Armor Card Dropped: Serpent -------------------------------------------------------------------------------- -------------------------------------------------------------------------------- Name: Hopper Experience: 8 Items Dropped: Cotton Clothes, Gauntlet Card Dropped: None -------------------------------------------------------------------------------- -------------------------------------------------------------------------------- Name: Hugh Baldwin Hit Points: 2,800 Experience: 120,000 -------------------------------------------------------------------------------- -------------------------------------------------------------------------------- Name: Hyena Experience: 105 Items Dropped: Potion, Night Suit Card Dropped: None -------------------------------------------------------------------------------- -------------------------------------------------------------------------------- Name: Ice Armor Experience: 1,500 Items Dropped: Steel Armor Card Dropped: Neptune -------------------------------------------------------------------------------- -------------------------------------------------------------------------------- Name: Ice Demon Experience: 4,200 Items Dropped: Diamond Armor, Rainbow Robe Card Dropped: None -------------------------------------------------------------------------------- -------------------------------------------------------------------------------- Name: Imp Experience: 103 Items Dropped: Spicy Meat Card Dropped: Salamander -------------------------------------------------------------------------------- -------------------------------------------------------------------------------- Name: Iron Golem Hit Points: 1,000 Experience: 8,000 -------------------------------------------------------------------------------- -------------------------------------------------------------------------------- Name: Killer Bee Experience: 18 Items Dropped: Antidote, Heart Ex Card Dropped: None -------------------------------------------------------------------------------- -------------------------------------------------------------------------------- Name: King Moth Experience: 24 Items Dropped: Antidote, Stylish Suit Card Dropped: None -------------------------------------------------------------------------------- -------------------------------------------------------------------------------- Name: Legion Experience: 1,590 Items Dropped: Cure Curse, Potion Hi Card Dropped: None -------------------------------------------------------------------------------- -------------------------------------------------------------------------------- Name: Lilim Experience: 8,000 Items Dropped: Mind Hi, Dark Armor Card Dropped: None -------------------------------------------------------------------------------- -------------------------------------------------------------------------------- Name: Lilith Experience: 20,000 Items Dropped: Mond Ex, Sage Robe Card Dropped: None -------------------------------------------------------------------------------- -------------------------------------------------------------------------------- Name: Lizard Man Experience: 800 Items Dropped: Chain Mail Card Dropped: Mandagora -------------------------------------------------------------------------------- -------------------------------------------------------------------------------- Name: Man Eater Experience: 700 Items Dropped: Heart Card Dropped: Diana -------------------------------------------------------------------------------- -------------------------------------------------------------------------------- Name: Marionette Experience: 130 Items Dropped: Cure Curse, Mind Hi Card Dropped: None -------------------------------------------------------------------------------- -------------------------------------------------------------------------------- Name: Medusa Head Experience: 2 Items Dropped: Wrist Band, Hard Ring Card Dropped: None -------------------------------------------------------------------------------- -------------------------------------------------------------------------------- Name: Merman Experience: 10 Items Dropped: Meat, Gauntlet Card Dropped: None -------------------------------------------------------------------------------- -------------------------------------------------------------------------------- Name: Mimic Candle Experience: 6,600 Items Dropped: Heart, Gambler Armband Card Dropped: None -------------------------------------------------------------------------------- -------------------------------------------------------------------------------- Name: Minotaur Experience: 2,000 Items Dropped: Spicy Meat Card Dropped: Golem -------------------------------------------------------------------------------- -------------------------------------------------------------------------------- Name: Mudman Experience: 2 Items Dropped: Mind Fix, Cotton Clothes Card Dropped: None -------------------------------------------------------------------------------- -------------------------------------------------------------------------------- Name: Mummy Experience: 3 Items Dropped: Heart, Cotton Clothes Card Dropped: None -------------------------------------------------------------------------------- -------------------------------------------------------------------------------- Name: Myconid Experience: 130 Items Dropped: Heart Card Dropped: None -------------------------------------------------------------------------------- -------------------------------------------------------------------------------- Name: Necromancer Hit Points: 500 Experience: 2,500 -------------------------------------------------------------------------------- -------------------------------------------------------------------------------- Name: Nightmare Experience: 2,000 Items Dropped: Mind Fix, Needle Armor Card Dropped: None -------------------------------------------------------------------------------- -------------------------------------------------------------------------------- Name: Poison Armor Experience: 820 Items Dropped: Antidote, Rainbow Robe Card Dropped: None -------------------------------------------------------------------------------- -------------------------------------------------------------------------------- Name: Poison Worm Experience: 1 Items Dropped: Antidote, Magic Gauntlet Card Dropped: None -------------------------------------------------------------------------------- -------------------------------------------------------------------------------- Name: Poltergeist Experience: 510 Items Dropped: Mind Hi, Cursed Ring Card Dropped: None -------------------------------------------------------------------------------- -------------------------------------------------------------------------------- Name: Scary Candle Experience: 900 Items Dropped: Heart Ex Card Dropped: Uranus -------------------------------------------------------------------------------- -------------------------------------------------------------------------------- Name: Siren Experience: 880 Items Dropped: Mind Hi Card Dropped: Griffin -------------------------------------------------------------------------------- -------------------------------------------------------------------------------- Name: Skeleton Experience: 4 Items Dropped: Potion, Leather Armor Card Dropped: None -------------------------------------------------------------------------------- -------------------------------------------------------------------------------- Name: Skeleton Athlete Experience: 25 Items Dropped: Cotton Clothes Card Dropped: Griffon -------------------------------------------------------------------------------- -------------------------------------------------------------------------------- Name: Skeleton Bomber Experience: 4 Items Dropped: Potion Card Dropped: Salamander -------------------------------------------------------------------------------- -------------------------------------------------------------------------------- Name: Skeleton Boomerang Experience: 112 Items Dropped: Miracle Armband, Stylish Suit Card Dropped: None -------------------------------------------------------------------------------- -------------------------------------------------------------------------------- Name: Skeleton Knight Experience: 39 Items Dropped: Leather Armor, Bronze Armor Card Dropped: None -------------------------------------------------------------------------------- -------------------------------------------------------------------------------- Name: Skeleton Medalist Experience: 1,500 Items Dropped: Toy Ring, Bear Ring Card Dropped: None -------------------------------------------------------------------------------- -------------------------------------------------------------------------------- Name: Skeleton Soldier Experience: 16 Items Dropped: Leather Armor, Bronze Armor Card Dropped: None -------------------------------------------------------------------------------- -------------------------------------------------------------------------------- Name: Skeleton Spear Experience: 6 Items Dropped: Leather Armor, Cotton Robe Card Dropped: None -------------------------------------------------------------------------------- -------------------------------------------------------------------------------- Name: Slime Experience: 11 Items Dropped: Antidote Card Dropped: Venus -------------------------------------------------------------------------------- -------------------------------------------------------------------------------- Name: Spearfish Experience: 280 Items Dropped: Heart, Heart Ex Card Dropped: None -------------------------------------------------------------------------------- -------------------------------------------------------------------------------- Name: Specter Experience: 3 Items Dropped: Mind Fix, Mind Hi Card Dropped: None -------------------------------------------------------------------------------- -------------------------------------------------------------------------------- Name: Spirit Experience: 1 Items Dropped: Mind Fix, Wrist Band Card Dropped: None -------------------------------------------------------------------------------- -------------------------------------------------------------------------------- Name: Stone Armor Experience: 222 Items Dropped: Hard Ring Card Dropped: Cockatrice -------------------------------------------------------------------------------- -------------------------------------------------------------------------------- Name: Succubus Experience: 710 Items Dropped: Intelligence Ring Card Dropped: Manticore -------------------------------------------------------------------------------- -------------------------------------------------------------------------------- Name: Thunder Armor Experience: 800 Items Dropped: Gold Armor Card Dropped: None -------------------------------------------------------------------------------- -------------------------------------------------------------------------------- Name: Thunder Demon Experience: 450 Items Dropped: Magic Gauntlet Card Dropped: Manticore -------------------------------------------------------------------------------- -------------------------------------------------------------------------------- Name: Trick Candle Experience: 1,400 Items Dropped: Heart Mega Card Dropped: Pluto -------------------------------------------------------------------------------- -------------------------------------------------------------------------------- Name: Were-Bear Experience: 227 Items Dropped: Cotton Robe, Strength Ring Card Dropped: None -------------------------------------------------------------------------------- -------------------------------------------------------------------------------- Name: Were-Horse Experience: 1,970 Items Dropped: Meat, Defensive Armband Card Dropped: None -------------------------------------------------------------------------------- -------------------------------------------------------------------------------- Name: Were-Jaguar Experience: 760 Items Dropped: Gold Armor, Ninja Garb Card Dropped: None -------------------------------------------------------------------------------- -------------------------------------------------------------------------------- Name: Were-Panther Experience: 270 Items Dropped: Wrist Band Card Dropped: Thunderbird -------------------------------------------------------------------------------- -------------------------------------------------------------------------------- Name: Were-Wolf Experience: 140 Items Dropped: Meat, Gauntlet Card Dropped: None -------------------------------------------------------------------------------- -------------------------------------------------------------------------------- Name: White Armor Experience: 7,000 Items Dropped: Potion Hi Card Dropped: Unicorn -------------------------------------------------------------------------------- -------------------------------------------------------------------------------- Name: Wight Experience: 4 Items Dropped: Silk Robe, Mind Hi Card Dropped: None -------------------------------------------------------------------------------- -------------------------------------------------------------------------------- Name: Will O' Wisp Experience: 9 Items Dropped: Mind Fix, Wrist Band Card Dropped: None -------------------------------------------------------------------------------- -------------------------------------------------------------------------------- Name: Wind Armor Experience: 1,800 Items Dropped: Potion, Potion Hi Card Dropped: None -------------------------------------------------------------------------------- -------------------------------------------------------------------------------- Name: Wind Demon Experience: 3,600 Items Dropped: Mind Hi, Sage Armband Card Dropped: None -------------------------------------------------------------------------------- -------------------------------------------------------------------------------- Name: Witch Experience: 600 Items Dropped: Mind Fix, Magic Robe Card Dropped: None -------------------------------------------------------------------------------- -------------------------------------------------------------------------------- Name: Zombie Experience: 2 Items Dropped: Potion, Cotton Clothes Card Dropped: None -------------------------------------------------------------------------------- -------------------------------------------------------------------------------- Name: Zombie Thief Experience: 58 Items Dropped: Poison Garb, Luck Ring Card Dropped: None -------------------------------------------------------------------------------- =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= -----------------------------(XI. STRATEGY, SECRETS, ETC.)--------------------- =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= -Here is a basic hint: Since save rooms enable you to regain health and MP, use them to your advantage. Always raise levels near a save room! -Exactly how to use a DSS Card is not apparent just by finding one. An Action Card and Attribute card must be used in combination to make its effect known. Once a combination has been used, a description of the effect will appear on the DSS screen. There are a variety of different effects possible, which include an increase in offensive, defensive, and other attributes. There are also those that contain command techniques. Do not rely on just one card but be mindful of different cards depending on the situation at hand. -Save often and more than anything else be cautious not to get killed, which will end the game. Keeping this up will slowly but surely make the player stronger and closer to completing the quest. -Try attacking the walls surrouding any suspiciously empty spaces on the map. The walls might break away to reveal a hidden chamber. -Skillfully use the warp zones scattered throughout the Ancient Castle. It will become easier to move to far away spots. ----More coming soon!---- =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= ---------------------------------(XII. BATTLE ARENA GUIDE)--------------------- =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Castlevania: Circle of the Moon for GameBoy Advance Battle Arena Guide By Nanofit@aol.com Version 1.6 (created 6-18-2001, last updated 7-16-2001 ) Version History Version 1.0 - Wrote out first draft of FAQ Version 1.2 - Included info about Needle Armor, corrected some errors, reformatted the text so it looks right (I figured out that it's better to use wordpad than notepad), and added thanks section. Version 1.4 - Put in the info about the Dark Armor and also made some minor changes, added exp. amounts for the skeleton and abiondarg room and changed the error about the were-jaguar's exp. Version 1.6 - Changed some more errors, and added a little here and there. *********************************************************************** Let me start off by saying thanks to Konami for making this great game and Nintendo for making the new GameBoy Advance. I would also like to say that this is my first ever FAQ so you'll have to forgive me if it isn't a masterpiece. *********************************************************************** I decided to write this FAQ because my first time at the Battle Arena I only made it past the third room, I thought I would honestly never make it through that thing in my whole life. It took much preparation, skill, and a handy little cheat ( I'll tell you about that later) before I made it through. Now ( after a lot of practice ) I can get through the whole thing without any hassle. So now I want to help others with what I've found out *********************************************************************** **** Preparation**** You can't expect to make it through this thing by just taking it head on, when you're in the Battle Arena you're going to need to stockpile these things; potions, heart restorers, cure curse, mind restorers, dark armor, and two double grips. Also, I recommend being at least level 50 (leveling up even more than that doesn't hurt either). ** ( to help get the items you need faster don't forget to use the card combination Venus + Mandragora to raise your luck ) - Potion Highs and Ex's You're only going want to use potion highs and ex's while you're in the Battle Arena, potions, meats, and even spiced meats won't give you adequate healing for the beating you're going to be taking. The two following enemies will give these to you. - Devil The Devil (located at the very top of the castle near where you fight Hugh as a boss) will give out potion highs. Don't forget the the Devil will give you 10,000 exp. every time you kill him so he's also a good way to level up quickly. - Alraune Alraune, the nude girl in the rose, is the only enemy that has potion ex's (the potion that restores all your HP). But, it will take a lot of luck to get it though, (it took me 20 minutes at 1086 luck just to get one) but it is worth it since you'll have over 1,000 hp when you go to the Battle Arena (so just one is worth four or more potion highs). - Wind Armors Wind armors are very good sources for potions highs too, some say they are easier to get from wind armors than the devil too. - Heart Restorers You'll be finding yourself using hearts up like a madman while you're in the Battle Arena so it's good to stock up on heart restorers. Here's a small list of enemies that are good to fight when stocking up for heart restorers. - Mummies These are nice to fight because they keep on regenerating and are easy to kill, they give you heart. - Bone Towers These are abundant and not hard to find, they give you heart and heart high. - Bats These regenerate too and the best place to find them is in the bottom of the castle in the room with the earth demon and the place where you got dash boots, they give you heart. - Spearfish Found in the water area, they give you heart and heart ex. - Cure Curse You'll need to have a couple of these on hand for room ten in the battle arena, marionettes and legions are the two enemies that you can get these from. Legions are in the upper part of the castle while the marionettes are in the upper-right part of the castle. - Mind Restorers If you want to use the magic cheat in the battle arena you're going to need a lot of mind restores, the following enemies are a good source for mind restorers. - Brain Floats These regenerate and are easy to kill, (I recommencd using Jupiter + Serpent, or if you have it, Jupiter + Unicorn, and use the moon jump to kill them off) They give you mind restores. - Spectors These regenerate and are easy to kill too. They can be found in the Underground Gallery (Twin Dragon's area) in the verticle rooms nestled between the two save rooms. - Dark Armor The dark armor gives you +550 defense but will bring down your other stats by 10 points. I consider defense to be the number one importance when you're in the battle arena though, so i would advise equiping this armor. You get this armor from the Lilim, Lilim is in the upper left part of the castle (Machine Tower, golem boss's area) where all the fox archers and heat shades are. Double Grips ( 2 ) I believe that the double grips are the best accessories to wear while in the battle arena since they give you a 75 point boost for all your stats. You can get them from dark armors, which are at the top of the castle near the Hugh boss. - Strength Armbands Some people have emailed talking about the virtues of using strength armbands in the arena. Equiping one will boost your stength +100 but will bring down your other three stats by 25, if you equip two of them you can get a 200 boost in your strength and have your other stats down by 50. I have a hard to advocating this thought, while you get a huge boost in strength you lose luck and defense, and luck plays a very important role when trying to get cards and potions. It's up to you though, it's not a big deal which you choose to do. You can get strength armbands from Demon Lords. - Leveling Up The best enemy to get leveled up from isn't actually Devil, but Lilith. Lilith will give you 20,000 exp and mind ex's. Lilith can be found in the lower-left part of the castle (Underground Warehouse, Death boss area). In a tall skinny room with a lot of succubus' and an arch demon at the very top there is a secret room. To get to it go halfway up the tall skinny room, you should be able to bust through the wall (on the right side) which will reveal a secret room, inside is Lilith. I still recommend fighting the Devil too, since he can give you potion highs. ********************************************************************** ***************** MAGIC CHEAT FOR BATTLE ARENA ********************** Even though they say that you can't use magic while you're in the Battle Arena you actually can. Normally, whenever you use mind restores or mind highs in the Battle Arena it will fill up your magic bar at the menu screen but when you return back to the game your magic depletes almost instantly. There is a handy little cheat that I've found out that will let use magic while you're in the battle arena, but it can be a bit taxing to use and it is only useful with summoning magic. Long Explanation: While you're in the battle arena use two or three mind restores so that you're up to almost full magic. Next select the summon spell you want to use, (I recommend Cockatrice or Thunderbird since they do the most damage) now here comes the tricky part, and you have to pull this off in a very limited amount of time (it might take you a couple tries to master it). The second that you come back to the game (after unpausing from the menu screen) hit the L trigger button to activate your spell (your magic will not drain while you are activating your magic) and (as fast as you can) perform the down-to-up motion (just like you would normally do) and hit the action button. If you do it fast enough you will actually perform the summon! Beware though, if you get hit by an enemy or you mess up you'll have to use up some more mind restores and try again. Short Explanation: Do the spell as fast as you can. I don't recommend using this cheat to get through the whole battle arena, as it takes away a lot of the challenge. But this can make the Battle Arena extremely easier in some parts, namely, the last room and the room with all of the minotaurs. You can also use this trick to restore some health if you have the Unicorn summon. **** The Battle Arena **** When you get to the Battle Arena you first come to a room with torches that all hold different sub-weapons, the only one you'll need is the cross, which will be the last torch (the one right before the door ). Don't waste your time picking anything else, trust me. On a sidenote, all of the enemies in the battle arena are more difficult than there non-battle arena counterparts, but they also yield higher experience. there is also a special more powerful summon. its like this: Use any summon and immediatly when u start to float, pause to the menu. then align the cursor of the dss menu to match the gun combo( mars+ blackdog.) the summon will be way more powerful! it works best with the thunderbird and gun. -- Room One -- Difficulty - * (out of five) Enemies - Were-wolf x 1 ( 1,100 exp. ) Were-jaguar x 1 ( 1,200 exp. ) This room is fairly easy and shouldn't be too difficult. The first thing you need to focus on when you get into this room is not to towards the were-wolf, you want to only jump up and down so that you can focus your attention on the were-jaguar. You can start by throwing a couple of crosses to get some hits on the were-jaguar but when he charges at you double jump to avoid his attack and use your whip to hit him as you come down. Try not to come down to fast as the were-jaguar likes to stall for a second after he attacks, you might touch him and send yourself flying back if you do. After you kill him go after the were-wolf, you can avoid the were-wolfs jump attack by ducking as he comes at you, after he flies over you can throw some crosses at him and hit him with your whip. -- Room Two -- Difficulty - ** Enemies - Hipogriff x 2 ( 1,900 exp. each ) Catoblepas x 2 ( 2,000 exp. each ) When you enter this room the first thing you need to do is jump straight up and throw one or two crosses as the hipogriffs will run right into them (it might even hit them a second time after they turn around) but after that you want to focus your attention to the two catoblepas. The catoblepas' steam attack can end up doing major damage since any damage you take while stoned is triple or quadruple what you would normally take. So double jump straight over the two of them and throw as many crosses as you can while their backs are turned, keep doing this until you kill them. To finish off the two hipogriffs just jump and throw crosses at them, they're not that hard. -- Room Three -- Difficulty - *** Enemies - Wind Demon x 2 ( 4,000 exp. each ) Witch x 3 ( 1,000 exp. each ) To take out the first wind demon in this room just keep jumping up and throwing crosses at him. Actually you can just use that strategy for the whole room too, just remember to try and take one enemy at a time. The only thing that makes this room difficult is the shear amount of projectiles that will be thrown at you. -- Room Four -- Difficulty - ** Enemies - Stone Armor x 3 ( 3,000 exp. each ) Devil Tower x 12 ( 600 exp. each ) This room isn't really difficult since the stone armors follow such a simple strategy, to beat the stone armors in this room keep throwing crosses at them and when they throw rocks at you just use you whip spin (hold the b button down) to shield yourself. The devil towers are really easy too (you'll probably be able to take them out with one hit), just hit them right after they shoot. -- Room Five -- Difficulty - * Enemies - Skeleton x 6 ( 700 exp. each ) Skeleton Bomber x 5 ( 550 exp. each ) Skeleton Spear x 4 ( 580 exp. each ) Electric Skeleton x 2 ( 700 exp. each ) This room is so easy I don't even know if I should bother to tell you how to get past them. Just throw your crosses and hit them with your whip or you can use your slide kick, not much else to it. -- Room Six -- Difficulty - *** Enemies - Fire Demon x 2 ( 4,500 exp. each ) Bone Tower x 7 ( 800 exp. each ) The fire demons can be a bit hard since they have so many hit points and their attacks are hard to avoid, when you enter the room just keep jumping up and throwing your crosses at them, you'll probably take a few hits before they go down but it shouldn't be too much. The bone towers' attacks are easy to avoid and it shouldn't be too hard to kill them. -- Room Seven -- Difficulty - * Enemies - Fox Hunter x 5 ( 600 exp. each ) This room is pretty easy too, the fox hunters can only shoot straight ahead so all of the arrows can be avoided by simple ducking. If you're strong enough, you can kill the fox hunters by sliding on the ground. If you're not you can kill them by just slowly advancing towards them between shots. A fun way to kill them is by facing away from them and throwing two crosses, when the crosses boomerang back to you just duck and let them take out the fox hunters. I've been able to take out four fox hunters in one swoop with this technique. -- Room Eight -- Difficulty - **** Enemies - Poison Armor x 3 ( 3,600 exp. each ) Bloody Sword x 3 ( 2,000 exp. each ) This is the first of the really difficult rooms, the second you get into this room you'll want move forward a little and lob as many crosses as you can and hope that you kill the first poison armor and maybe some of the bloody swords. After the first poison armor is killed try and kill the rest of the bloody swords before you go after the second poison armor. When fighting the poison armors the best technique is to run near them, quickly throw some crosses and then run away so you don't touch the poison cloud. You can also keep your distance and use the face-away-from-the-enemy cross throwing technique I told you about in room seven against the fox hunters. Don't forget to use antidotes the second you get poisoned, you'll need all the HP you can keep. -- Room Nine -- Difficulty - * Enemies - Abiondarg x 24 ( 588 exp. each ) This room is the easiest in the whole Battle Arena, you could just stand in place and keep hitting the abiondargs as they go by. I suggest that you try to kill the ones on the top so that if they drop a potion or meat you can get to it, 'cause you've probably taken some damage by now. -- Room Ten -- Difficulty - **** Enemies - Legion x 3 ( 2,900 exp. each ) Marionette x 12 ( 1,200 exp. each ) First off, this room will be a royal pain in the ass if you aren't strong enough to kill the marionettes in one hit (with the cross). Since the marionettes curse you when they touch you you better have a lot of cure curses on hand. The only weapon that you'll want to use in this room is the cross since it does more damage to dark-aligned enemies. Try to keep your distance while fighting in this room to keep from being cursed but I can tell you that this room won't be easy, if you have too much trouble with this room I would advise you to use the magic cheat. -- Room Eleven -- Difficulty - ***** (that's five stars baby!) Enemies - Minotaur x 7 (4,100 exp. each ) This room, in my opinion, is the hardest room of the whole Battle Arena. I highly recommend using the magic cheat (Thunderbird summon) for this room. (Actually it's kinda hard to do it in this room, you have to perform it the exact second you walk into the room) If you want to take it the hard way and fight it out be forewarned, you are going to lose a lot of life in this room, the minotaurs' shockwaves will constantly be knocking your ass around like a ragdoll. The only advice I can give is to keep throwing crosses and keep jumping around. After losing almost all of your HP they'll be dead. -- Room Twelve -- Difficulty - **** Enemies - Succubus x 3 ( 3,100 exp. each ) Arachne x 3 ( 2,400 exp. each ) The first person you're gonna need to take out is the first arachne, if she hits you with her web goo you're not gonna be that effective against the succubus's since you won't be able to jump. So run forward and keep throwing crosses as fast as you can until she's dead. After her you now should deal with the two succubus's flying around, keep throwing your crosses and try to watch for when they stop, because when they stop they shoot three shots at you. After you've taken care of them kill the second arachne, then the third succubus, and then the final arachne. -- Room Thirteen -- Difficulty - **** Enemies - Demon Lord x 5 (4,200 exp. each) Alraune x 2 ( 5,000 exp. each) When you first enter this room you want to throw three crosses to kill the demon lord right in front of you, but be prepared for what happens next all of the demon lords on screen will be spitting fireballs in every direction so there is a 100% chance that you'll be hit. After the first demon lord dies jump up and throw crosses at the demon lord right above the alraune. When he dies jump on the platform he was on and throw crosses at the demon lord on the platform to the left of you. After he dies go back to the beginning of the room and fight the alraune, when fighting the alraunes remember that you'll do a lot more damage to them if you hit them when they're exposed but you'll have to jump to hit them in the right spot, another thing to remember is that they'll always leave a space between their vines for you to hit them. You can fall into it by jumping on the platform right above her and wait for her to raise her vines, you'll be able to see it. After killing her go to the platform in the middle of the room and throw crosses at the demon lord on the platform to the left of you. Then drop down and kill the last demon lord who's behind the alraune, you might take a few hits but it's important to kill him before you kill her. Kill the last alraune following the same strategy that you did to kill the first alraune and you'll be done with that room. -- Room Fourteen -- Difficulty - * Enemies - Hyena x 8 ( 1,000 exp. each) This room shouldn't be hard, you can kill the first hyena with your whip and then run to the middle of the room and drop down the hole. Facing the left throw a cross, once you throw the cross jump back up out of the whole and go to the right. If you did it right the cross will kill the other seven hyenas, if it didn't just try again. -- Room Fifteen -- Difficulty - **** Enemies - Dark Armor x 3 ( 6,600 exp. each) **Holds Black Dog card!!** Devil Tower x 12 (1,500 exp. each) This room is just a variant of room four but is much more difficult with the addition of the dark armors. Your first goal should be taking out the first three devil towers since they can stone you and make you lose tons of HP. They shouldn't take more than one hit from your whip or cross so it shouldn't be too hard. When those are gone focus all your firepower on the first dark armor, throw as many crosses at him as you can while watching where he points his sword, dodging his dark blasts are priority number one. Keep this pattern up until you get through the room. This is a room that you might also want to use the magic cheat (Thunderbird summon) and don't forget that the dark armors hold the black dog card, watch for it! -- Room Sixteen -- Difficulty - ** Enemies - White Armor x 3 ( 6,000 exp. each) **Holds Unicorn card!!** The white armors are so ridiculously easy that it's funny. Your strategy for this room is; throw crosses, duck, throw crosses, duck, throw crosses, .... that's it since the white armors only shoot straight. You better hope you're lucky enough to get the Unicorn card, 'cause if you don't you'll have to go through it again if you want it. -- Room Seventeen -- **Final Room!** Difficulty - ***** Enemy- Devil ( 30,000! exp. ) This is it, the final room, but by now you're probably really hurting; running low on hearts and life. (If you picked up the Unicorn card from the holy armor in the room before I suggest using the Unicorn summon to restore some life if you've run out of potions, just remember to do it before you enter the room) The Devil is the hardest regular enemy in the whole game and his Battle Arena version is the ultimate badass! His purple clouds o' death do damage well over a hundred hit points, making it easy for him to kill your weakened character in just one or two hits! He's also got enough HP to survive a summon spell, that means if you want to use the magic cheat you'll have to do it two or even three times before he goes down. ( I recommend using the Cockatrice summon as it does more damage to him than the Thunderbird summon ) If you plan on fighting him the regular way remember to stay away from him. His attacks include; a tornado that surrounds him, a shockwave (much like the minotaurs shockwave, but the devil's shockwave goes in both directions, goes much farther, and stays around a lot longer), a shield, and a "flamethrower" attack. The battle with this guy is going to be long and brutal, if you charge him head on you'll most likely get killed very quickly, so remember to be patient. Once you've finally beaten him you'll have made it through, this is the most difficult task in the game and you'll be rewarded with "shinning" (game typo, supposed to be shining) armor, which is the best in the game. Also, going through the whole Battle Arena will net you a whopping 291,582 exp. ! ----------------------------------------------------------------------- ----------------------------------------------------------------------- Special Thanks I would like to thank the following people who have helped me with this FAQ; SheikofHyrule@aol.com for giving me some pointers locklear@yifan.net for telling me about the slide kick The following people who helped me find the needle armor: CycloneX65@aol.com, Micheal Rude, ultimo, Mark Sherry The following people who helped me find the dark armor: Scott Huisman, SheikofHyrule@aol.com, and Jon Lam ( who also told me about Lilith ) Jim Ogul for telling me about the potion ex's Rize for providing information about the abiondarg and skeleton exp. amounts. Brendan Parlor for sending info about wind armors, potion highs, and strength armbands. If you find any errors, false information, etc. in this FAQ, or have any comments, suggestions, strategies, secrets, etc. or would like to contribute please contact me at: hadokin@hotmail.com All names copyright of their respectful owners. Castlevania, Castlevania: Circle of the Moon are copyright Konami. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= -----------------------------------------(XIII.CARD GUIDE)--------------------- =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Akumajo Dracula : Circle Of The Moon Card Guide For Gameboy Advance Version 1.1 (15 June 2001) Unpublished Copyright 2001 Nyst Email:nyst@ignmail.com This card guide written for Japanese Castlevania(Akumajo Dracula) : Circle Of The Moon. There maybe changes to the US game and the names maybe different. I hardly have time to update this guide, so it may take some time for a newer version to be put up. Also I do not have or played the US version, thus I do not know the actual names of monsters or places in that version of the game.....=) !!!THE INFORMATION GATHERED IS BASED ON JAPANESE VERSION OF COTM!!! =============== Version History =============== ver 1.1 - Corrected SOME information....Final version(maybe) ver 1.0(8th april 2001) - Updated some important card locations ver 0.8(1st april 2001) - First card guide written ============== Card Locations ============== Here are the card locations that I found, where u can get the cards from the earliest monsters. Cards can be found in OTHER monsters too. Card drops randomly at different times, maybe affected by lck(luck) or level(not sure). Once a card is gotten, it won't drop again of course. ACTION CARDS ------------ MERCURY Monster : Bone head (The bone head that is on the ceiling, shooting small fireballs.) Area : Catacomb VENUS Monster : Slime (The slimy thingy that sticks on the ceiling and drops down when u go near below it. Does poison damage.) Area : Catacomb, Abyss Corridor(Secret Room), Audience Room JUPITER Monster : Heat Shade (The floating red woman that shoots homming fireball, cries when she dies.) Area : Machine Tower MARS Monster : Flying swords (The swords that circles then charge at you.) Area : Chapel Tower DIANA Monster : Man Eater (The huge flower that spits seeds. Sometimes spits like a machine gun.) Area : Underground gallery (Same area where the mantis is) Apollo Monster : Arc Demon (Green demon standing still, shooting bullets from up to down, then up again.) Area : Underground Storage.(Near the entrance to this area, there is a griffon flying around. In the long room to the RIGHT.) Neptune Monster : Ice Armour (The knights that throws 2 long ice shards. 1st Ice shards thrown higher than the second one) Area : Underground Waterway Saturn Monster : Fallen Angel (5 ring winged demoness) (This 5 ring winged demoness is NOT the one found at the secret passage in the right side of the outer wall area...) Area : Near the entrance to Battle Arena Uranus Monster : Scary candle (The creature that pops out of the candle.) Area : GOLEM BOSS ROOM. (NOT the long corridor with skeleton athletes) I think the candle will only appear later in the game.(After carmila???) Pluto Monster : Trick candle (The creature that pops out of the candle.) Area : Cerebus Boss Room. (The lower center candle of the first boss room) I think the candle will only appear later in the game.(After carmila???) Attribute Cards --------------- Salamander Monster : Bomb skeleton (Those skeletons that throws bombs.) Area : Catacomb Serpent Monster : Earth Demon (The single flying demon that attacks with an earth wave.) Area : Catacomb, near the place where u get the running shoes. Mandragoras Monster : Axe Armour (The Knight that throws axes.) Area : Abyss Corridor(Secret Room), Audience Room Golem Monster : Lighting skeleton (The skeleton that throws lightning which moves on the ground.) Area : Audience Room Cockarice Monster : Stone Armour (The knight that throws 3 rocks) Area : Machine Tower (Inside a room with a max hp jug, same area as the one with Thunder demons.) Manticore Monster : Thunder Demon (The flying demon that attacks with 3 lighting bolts) Area : Machine Tower (You need to slide through the small opening to reach this area.) Griffon Monster : Skeleton Athletes (The skeleton that runs very fast and rams into you.) Area : Audience Room (You need to go through the outer wall area for the first time,to reach the eastern part of the audience room). Right most room which is quite long. Thunderbird Monster : War Panther (The panther-like men that runs, throws a punch and then backs off.) Area : Chapel Tower. (North part) Unicorn Monster : White Armour (The knight that shoots white laser from it's sword at 3 different directions at different times.) Area : Battle Arena only. Black Dog Monster : Devil Armour(The knight that shoot 3 vertical dark disk at 3 different directions at different times) Area : Battle Arena only. ============================= Card Combination Effects(DSS) ============================= I will list the effects by action cards. Action cards represents different kinds abilties that can be used. Attribute cards are different types of elements available. Some cards need certain button sequence to activate, but it's the same for all that need it.(Uranus, Apollo and Pluto) Here's the button sequence: Activate DSS(Press the left shoulder button). Press, Down, Left Down, Left, Left Up, Up, Attack(B button) OR Down, Right Down, Right, Right Up, Up, Attack(B button) Tips : Monster that are frozen or stoned can be step on without taking any damage. This allows you to jump to higher places that cannot be reached easily. Action Cards ------------ Mercury - Whip enhancer Venus - Stats modifier Jupiter - Protective shields Mars - Weapon changer Diana - Whip projectiles Apollo - Explosives Neptune - Recovery Saturn - Familiars Uranus - Summoning Pluto - Special effects Attribute Cards --------------- Salamander - Fire Serpent - Ice/Water Mandragoras - Plant Golem - Earth Cockarice - Stone Manticore - Poison Griffon - Wind Thunderbird - Lighting Unicorn - Holy Black dog - Dark Effects ------- MERCURY (Damage reduces when attacking enemies of the same element. i.e. Fire whip against bone head that spits fire) Mercury + Salamander Mp : 6/attack Stats : Increase str by 5%. Fire whip. Mercury + Serpent Mp : 2/attack Stats : Decrease str by 30%. Ice whip. Able to freeze enemies when they are about to die. Faster attack speed than other whips. Mercury + Mandragoras Mp : 6/attack Stats : Increase str by 10%. Plant whip. Mercury + Golem Mp : 8/attack Stats : Nil. Longer whip. But seems to be quite slow. Mercury + Cockarice Mp : 6/attack Stats : Increase str by 10%. Stone whip. Able to stone enemies when they are about to die. Mercury + Manticore Mp : 6/attack Stats : Increase str by ABOUT 11%. Poison whip. Whips in an up diagonal direction and produces 3 small poison clouds. Monsters within the poison clouds continues to take damage. Mercury + Griffon Mp : 10/attack Stats : Increase str by 13%. Wind whip. This whip attacks multiple times per button pressed. holding the attack button allow continuous whipping(not spinning), but cannot move at the same time. Mercury + Thunderbird Mp : 10/attack Stats : Nil. Lighting whip. Holding the attack button allows the whip the stay. But the damage will slowly decrease when holding. Mercury + Unicorn Mp : 20/attack Stats : Increase str by 22%. Holy whip. Heals you 10%(round down) of max hp at same time it attacks. Mercury + Black dog Mp : 40/attack Stats : Increase str by 40%. Dark whip. Leaves a dark cloud on the enemy which rapidly drains their hp(about 1% of your max hp). If u kill it by the first hit there won't be any dark cloud of course........=/ ---------------------------------------------------------------------- VENUS Stats change is NOT exactly x 1.25(??????) Venus + Salamander Mp : 4 str x 1.25. Venus + Serpent Mp : 4/time def x 1.25. Venus + Mandragoras Mp : 4/time lck x 1.25. Venus + Golem Mp : 16/time Increase def base on map coverage. Venus + Cockarice Mp : 2/time Gain exp while WALKING.(1 exp per few steps) Venus + Manticore Mp : 2/time Heart gain from CANDLES x2. Venus + Griffon Mp : 4/time int x 1.25. Venus + Thunderbird Mp : 16/time Increase str base on map coverage. Venus + Unicorn Mp : 8/time 2x def, 0.5x str. Venus + Black Dog Mp : 8/time 2x str, 0.5x def. ---------------------------------------------------------------------- JUPITER Jupiter + Salamander Mp : 4/time 2 slow fire shields(balls circling arround u). Damages the same amount as the whip. Jupiter + Serpent Mp : 4/time 4 fast ice shields. Low damage. Jupiter + Mandragoras Mp : 16/time Self Healing. Stand still and you will recover about 1% of MAX hp per second(Minimum 1 hp). Jupiter + Golem Mp : 4/time After-hit-invincibility time x4. Jupiter + Cockarice Mp : 8/time Immune being stoned(not the damage), but limits your movement. Jupiter + Manticore Mp : 4/time Poison gas shield. Enemies within the poison gas takes constant damage. Jupiter + Griffon Mp : 4/time Charge shield. When RUNNING a cresent shield appears in front of you. Damages enemies but not protect you. Jupiter + Thunderbird Mp : 4/time All damage received are halved.(Very useful combo!!) Jupiter + Unicorn Mp : 8/time White sphere that protects u from enemies and certain projectiles. But you will still take damage if you ram against them. Jupiter + Black Dog Mp : 8/time Same as above but dark sphere is stronger. You will be in POISON state (which means you will constantly lose hp) when this combo is activated. ---------------------------------------------------------------------- MARS Mars + Salamander Mp : 8/attack Stats : Increase str by 10%. Fire sword. Mars + Serpent Mp : 4/attack Stats : Decrease str by 29%. Ice sword. Faster attack, but lower damage(Very useful for freezing enemies to step on and reach high places) Mars + Mandragoras Mp : 10/attack Stats : Increase str by 12%. Plant sword. Mars + Golem Mp : 4/attack Stats : Nil. SLOW warhammer. The attack will cause a slight earth shake and damage enemies that are on the ground. Mars + Cockarice Mp : 12/attack Stats : Increase str by 21%. Tonfas. Stones enemies when they are about to die. Mars + Manticore Mp : 8/attack Stats : Decrease str by 11%. Poison claws. Mars + Griffon Mp : 16/attack Stats : Nil. Charge slash. The longer you hold the attack button, the further you slash and higher the damage. The damage for holding to the fullest is about 10 times than just pressing attack button. Mars + Thunderbird Mp : 16/attack Stats : Nil. Press attack once results in a punch. Press quickly and continuously for 3 punches and a kick combo. Mars + Unicorn Mp : 32/attack Stats : Increase str by 71%. Holy sword. This sword is very long and damages quite a lot. Mars + Black Dog Mp : 32/attack Stats : str x 2. SLOW laser GUN. Nathan take out a pistol fires a laser and puts it back. This attack damages A LOT!! ---------------------------------------------------------------------- DIANA Diana + Salamander Mp : 32/attack Shoots 1 fireball. Diana + Serpent Mp : 64/attack Shoots 3 big snow flakes. Diana + Mandragoras Mp : 96/attack Shoots 3 leaf ball. Diana + Golem Mp : 16/attack Creates an earth wave, damages enemies on the ground. Diana + Cockarice Mp : 16/attack Shoot 3 stones. Stones enemies when they are about to die. Diana + Manticore Mp : 16/attack Shoots 1 poison ball. Diana + Griffon Mp : 128/attack Shoots an arrowhead shot that leaves trail. Damage is a lot. Diana + Thunderbird Mp : 16/attack Lighting charges the whip when SPINNING. Diana + Unicorn Mp : 48/attack Shoots a white ball leaving trails that continues to fly and hit the nearest single enemy for about 5 times. Diana + Black Dog Mp : 32/attack Shoots 8 dark energy balls. Damages about 2x of whip damage. ---------------------------------------------------------------------- APOLLO Apollo + Salamander Mp : 20/use Fire explosive. Apollo + Serpent Mp : 20/use Ice explosive. When explode, it spits into 8 parts and flys in 8 different directions. Freezing effect. Apollo + Mandragoras Mp : 40/use Plant explosive. Apollo + Golem Mp : 30/use 5 big spears erupting from the ground. Apollo + Cockarice Mp : 60/use Meteor shower with 3 huge meteors. Stones enemy when they are near death. Apollo + Manticore Mp : 10/use Poison dust explosive. Continuous damage if enemy stays within the poison dust. Apollo + Griffon Mp : 60/use Throws a whirlwind in front of you. the whirlwind then shoots many arrowheads in both left and right directions. Apollo + Thunderbird Mp : 80/use Throws a big lighting ball. If it hits the enemy, it stays on it for a few seconds, rapidly damaging the enemy. Apollo + Unicorn Mp : 80/use Holy lances rain from heaven. Apollo + Black Dog Mp : 120/use Throw a huge dark energy ball that will fly to the nearest enemy and stays on it for a few seconds. ---------------------------------------------------------------------- NEPTUNE Basically neptune completely protects you from certain element attacks and enemies base on the type of attribute card, drains 1/8th of the damage and recovers your hpby that amount.(ie Neptune + salamander protects you from fire enemies and attacks). Example : Let say you got hit by a fire ball which normally damages you for 80 hp. Now with Neptune + Salamander activated, you RECOVER 10 hp instead! All combo Mp : 3/time ---------------------------------------------------------------------- SATURN Familiars....=) Saturn + Salamander Mp : 4/shot A Bat that shoots small fireball, when you attack or spin the whip. Saturn + Serpent Mp : 4/attack Ice skeletal ghost that attacks. Freezes enemies when they are about to die. Saturn + Mandragoras Mp : 4/shot Falcon(looks like an owl to me..) that shoots projectiles, when you attack or spin the whip. Saturn + Golem Mp : 4/attack Hawk that attacks. It will charge into the enemy. Saturn + Cockarice Mp : 6/shot Medusa head that shoot stone balls, when you attack or spin the whip. Stone balls stones enemies when they are about to die. Saturn + Manticore Mp : 8/attack Mist that attacks. Saturn + Griffon Mp : 8/shot Fairy that shoots energyballs, when you attack or spin the whip. Saturn + Thunderbird Mp : 16/attack Bird with lighting around it that attacks. Saturn + Unicorn Mp : 32/shot Little angel that shoots knifes, when you attack or spin the whip. Saturn + Black dog Mp : 4/shot Little devil that shoots fireblast base on the amount of time u charge(ie spinning the whip). ---------------------------------------------------------------------- URANUS (The most cool effect card in the entire game!!) Note : During summoning, enemies can still move about and attack, but you are unaffected. Uranus + Salamander Mp : 160/use Summons a huge salamander that moves across the screen from the top right to the bottom left. Meteor Shower attack. Uranus + Serpent Mp : 120/use Summons a huge serpent that moves from bottom left to top right. Attacks with snow flakes and balls in a spiral pattern. Freezing effect. Uranus + Mandragoras Mp : 100/use Summons mandragoras(a huge tree with eyes) at the center of the screen and attacks with many rings appearing in different areas. Uranus + Golem Mp : 100/use Summons a huge golem erupting from the ground. Rocks and stones erupts from the ground and rise to the top of the screen. Uranus + Cockarice Mp : 200/use Summons a huge cockarice(looks like a rooster) that flies across the screen from right to left. Rocks and stones also flies across the screen in the same direction. Enemies gets stoned when they are about to die. Uranus + Manticore Mp : 80/use Summons a huge manticore(looks like a lion) that appears in the center of the screen. Attacks with poisonous rain. Uranus + Griffon Mp : 100/use Summons a huge griffon that files from bottom right to the top left. Attacks with many cresent blades flying around. Uranus + Thunderbird Mp : 200/use Summons a huge thunderbird that moves from bottom to the top. Rains lightning. Uranus + Unicorn Mp : 100/use Summons a huge unicorn that heals some hp. Uranus + Black Dog Mp : 100/use Summons a huge black dog that drains enemies of their hp and recover yours.(Each second drains only a little hp) ---------------------------------------------------------------------- Pluto (This is THE MOST USEFUL card in the entire game!!) Pluto + Salamander Mp : 4/time Item Crash attack(Need to activate button sequence). Basically it is a super attack of your subweapon(dagger, axe, holy water, cross, stop watch). Dagger - Shoots daggers like a machine gun. Axe - Shoots axes in a spiral pattern from center to out of the screen. Holy water - Rains holy waters. Cross - Big Crosses spiral from bottom to top. Stop Watch - Four clocks appears instead of one. Pluto + Serpent Mp : 4/time Shoots TWO subweapons instead of one. Heart usage stays the same. (except for cross and stop watch) Pluto + Mandragoras Mp : 4/time Increase your exp gain by 20%!! Pluto + Golem Mp : 8/time Creates a shadow replica that follows you. If you use subweapons, the replica will also use it, but won't drain hearts. If you attack, it will also attack. Basically it mimics what you do.(Cool..) Pluto + Cockarice Mp : 6/time Increase def base on play time. (The longer the time, the higher the defense) Pluto + Manticore Mp : 5/use + normal cost of subweapons use (eg. Daggers drain 1 hearts, so when using his combo it would drain 6mp/use.(5+1) Subweapons now use MP instead of HEARTS. Pluto + Griffon Mp : 4/time Doubles movement speed. Now you can run around and move from places to places SUPER FAST!!(It leaves trails) Pluto + Thunderbird Mp : 4/time Increase your str base on play time. (The longer the time, the higher the strength) Pluto + Unicorn Mp : 20/time Total invinciblity, but CANNOT attack also. (This is super useful, imagine using it in boss battles...=) Pluto + Black Dog Mp : 5/time Transform nathan into a skeleton. Any damage received is 9999(lesser if higher def). You do very low damage most of the time(throws bone), but sometimes u throw a huge bone that does 9999 damage(depends on str). (A weird card....But I killed the Golem boss with just one hit from this combo....lucky..=) Also u can turn into a cute litte bear that shoots small rockets when equipped with the BEAR RING using this combo. Don't ask me where is the BEAR RING..... ;) ---------------------------------------------------------------------- CREDITS First I want to thank Konami for creating such a fantastic game with superb sound and graphics for a handheld. Thanks Nintendo for creating Gameboy Advance. Thanks jbill007 very much for some of the card locations and effects. Thanks Nekoame for some of the card locations and effects. Thanks jpsanders for letting me know where the other skeleton athletes are. Thanks ChangeV for providing the links, translation and info on pluto card. Thanks NotMousse for correcting me on the pluto + manticore combo Thanks Devin Morgan for telling me the name of fire witch in us ver (heat shade) And finally I won't be updating the guide for a looooooooong time....maybe never...so if there are mistakes(of course there are!!) please bear with them....=) Thanks all ppl at cotm gamefaqs board!!! =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= --------------------------------------(XIV. READER TIPS)----------------------- =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= ----This is a new section, devoted to the helpful tips my loyal readers have sent it through email! Thanks! ----------S Saiyan 2 Vegeta (SSaiyan2Vegeta@aol.com)---------- OK, here are all the cards I have and all the combinations and everything that I know of and can tell you about: Attribute Cards (top cards) - Mercury, Venus, Jupiter, and Diana Action Cards (bottom cards) - Salamader, Mandragora, Golem, Cockatrice, Manticore, and Thunderbird Here are the combinations, so far: ÊMercury + Salamander = Fire Whip Venus + Salamander = Damage increased by 25% Jupiter + Salamander = 2 Fireballs circle you in defense Diana + Salamander = A fireball is released with each attack Mercury + Mandragora = Whip of Thorns Venus + Mandragora = ??? Ê(When I put question marks it means the game doesnt even know what the combo is, so I cant figure it out) Jupiter + Mandragora = ??? Diana + Mandragora = 3 Plumes of Petals are released with each attack Mercury + Golem = Earth whip to attack distant enemies Venus + Golem = Defense increases as the % of the map uncovered increases Jupiter + Golem = ??? Diana + Golem = A quake is released with each attack Mercury + Cockatrice = Stone whip. ÊEnemies turned to stone can be used as platforms Venus + Cockatrice = ??? Jupiter + Cockatrice = Transform into stone and become invulnerable Diana + Cockatrice = 3 rocks are fired with each attack Mercury + Manticore = Poison whip that will release mist of poison. Venus + Manticore = ??? Jupiter + Manticore = A cloud of poison spreads to protect you Diana + Manticore = When the whip is swung it releases a poison shower Mercury + Thunderbird = Electric whip. ÊWill electrocute while attack is held Venus + Thunderbird = Damage increases as the % of the map uncovered increases Jupiter + Thunderbird = ??? Diana + Thunderbird = Electricity fills the air when the whip is spun. ----------Amarant (Krypto13@cs.com)---------- Killer Bees-Hate them damn bees don't ya? Well, there's an easy way to get to 'em without taking any damage. Just have the dagger and throw it at them from a safe distance. Dragon Zombie(s) Boss-I've found a very easy (yet long way) to beat the hard boss. Once you start have the Poison Cloud combo (DSS cards Jupiter/Manticore) or the Fireball combo (DSS cards Jupiter/Salamander). To lessen the risk of loosing your MP fast, have an item that gives you high intellagence (sorry if spelled wrong). Oh and make sure you also have the axe sub-weapon. When you start the battle, go over to the left dragon. Get on his left side (side closest to the wall) and keep jumping and hitting his head with your whip. When the head is out of reach, throw a couple of axes for extra damage. When he is just about to swing his head into the wall, slide under his neck and out into the middle (don't worry about the falling rocks since the Poison Cloud combo or the Fireball combo will destroy the rocks). Once the left side is done, do the same with the right side. ----------Sam Winotai (swinotai@yahoo.com)---------- I found that Cerebus we pretty easy to kill... all you have to do is just stand on the side right by the doorway, and he can't pounce at you, just throw knives, and whip him when he gets near. The laser beam won't affect you at all since he will be facing the other direction. When he decides to do the sphere, just go to the other side of the room, and do the same thing over again... just thought you might want to add that to your walkthrough since it might be a helpful hint. ----------Elemental Knight (elemental_knight1@yahoo.com)---------- Hello! A few things: 1. (correction) In your FAQ's Faq, you said that the Mars DSS card comes from the Marionette enemy. It actually comes from the Bloody Sword. 2. (extra) If you have 'em, Jupiter + Mandragora works great in the Zombie Dragons Room (you called 'em the Twin Dragons, and I suppose they might be). When your HP gets low, stand near the door and activate the combo - then stand still. Your HP will come back slowly! There is a small, SMALL chance that a fireball will hit you, but you can duck it. Elemental Knight Main Plot Designer Chronom Factor http://geocities.com/chronom_factor/index.html ----------Daydreamer (zodiacbrave13@hotmail.com)---------- Just a couple of strats I found EXTREMELY helpful on my first pass through Cerberus - use Holy Water, it will usually hit him 10+ times for 7-10 damage (depends on level), makes him a cinch. Adramelch (or "that smelly goat guy" as I call him) - Ax his head off. If you are in the right place when you throw you will hit him 2x for 25-30 damage each (depends on level of course). For me it was half on/half off the column just next to him (away side of the column) and about 3/4 of a jump off the ground. Fopl around until you find you lucky spot, and just run to the edge of the room when you need to dodge an attack/whip the little blue balls on the floor/etc. Twin Dragons - Once again its all about placement. Both dragons can swing their heads at you, but the breath is depended on which dragon it is, Left does the annoying fire spray that can hit you almost anywhere, and Right throws the insignificant white bubble breath that (unlike the fire) stops when it hits the other dragon and can't be aimed at the ground. Thus, stand in between the dragons, on the ground, and as close to the left dragon as possible, and all you have to fear is the 360 degree head roll attack, which can be dodged with a slide under the neck and a double jump over the neck (or vise versa). Use you best Mars combo so your 'sword' hits their head when its above you and hack away. Try to kill the fire sprayer (Left) first because he has the worse breath attack, then repeat on the other side, mirrored position. Camilla - Another cinch if you know the trick. Her only annoying attack is the purple bubbles that continually follow you, so use Jupiter/Serpent so the circling ice blocks destroy ALL the bubbles for you. The other four attacks are all position problems, the poision spray, the swoop, the breath beam, and the thunder-from-out-of-nowhere-but-looks-like-it-comes-from-the-skulls-brainstem. To dodge them all simply stay BEHIND her at all times, double jumping and whipping her when you have the chance. When she turns around, you can easily time it so you run under her between lightning shoots, so you are never in front of her at all. Hugh - Two parts 1. Use you best STR boosting combo, run away from him so he follows you, stop, jump over him and whip him on the way down, rinse, lather, repeat. Simple. 2. If you ever get wounded badly, which isn't to rare, Roc jump to the top most ledge on either side of the room and use the heal combo (Venus/Mandragora I think) and wait. The only thing that can hit you while up there is his homing sword-spirit attack, which he can only use after the mid-battle charge-up, can be dodged by cranking the volume so you can hear the destinctive sound that accompanies it, then waiting for the swords to apper on the bottom edge of the screen before double-jumping/Roc jumping to the identical platfrom on the other side (they don't home well). Use Jupiter/Serpent to protect you if the persist. When you are healed, jump down and repeat the first part of this procedure Love the FAQ, keep it up Daydreamer zodiacbrave13@hotmail.com ----------Sean Raupach (brainchild_5@yahoo.com)---------- Hey, I've been reading your guide on Circle of the Moon and it's the best I've seen around! Anyway, I have some more DSS combos for you. Hope you like 'em (composed them myself, you know :)! Note: With certain combos, I added bits of info I've noticed. Even if someone gives you a full list before this gets to you, you might want to look it over. Mercury + Salamander - Fire whip, though later, it actually REDUCES attack effectiveness! Mercury + Serpent - Ice whip. As an enemy is about to die, it freezes and you can use it as a platform. Mercury + Golem - Earth whip. Longer, but not really stronger. Used to attack distant enemies. Mercury + Cockatrice - Stone whip. Like Mercury + Serpent, it can turn enemies to stone platforms. Mercury + Manticore - Angled up and forward whip that releases a mist of poison. Mercury + Griffin - Wind whip that rapid-fires when held. Mercury + Thunderbird - Electric whip that stays out and shocks when held. Venus + Salamander - Inflicted damage increases by 25%. Venus + Serpent - Defense increases by 25%. Venus + Golem - Defense increases the exact % of the map you have cleared. Venus + Cockatrice - Gains experience from walking, though not very useful if not used all the time. Venus + Manticore - Gains double the amount of hearts received. Venus + Griffin - Intelligence increases by 25%. Venus + Thunderbird - Inflicted damage increases the exact % of the map you have cleared. Jupiter + Salamander - 2 fireballs circle you in defense. I've found this very useful, as it hits with your own whip's effectiveness! Jupiter + Serpent - 4 ice balls circle you in defense. These can freeze enemies. Jupiter + Golem - If damaged, the invincibility duration is 4 times longer. Jupiter + Cockatrice - Transform into stone and become invulnerable. Jupiter + Manticore - A cloud of poison spreads to protect you. Not much damage, but protects well from spirits. Jupiter + Griffin - While dashing, a sonic wave appears to protect you. Jupiter + Thunderbird - You will be sent flying when damaged, but you only receive 1/2 damage. Mars + Salamander - Attack with a fire sword. Mars + Serpent - Attack with an ice sword. Can freeze enemies. Mars + Golem - Attack with a massive hammer. Causes earthquakes. Slow, though. Mars + Cockatrice - Attack with tonfers. Can turn enemies into stone. Mars + Manticore - Attack with poison claws. Mars + Griffin - Sword draw. Holding attack longer will inflict more damage. Mars + Thunderbird - Martial arts. Hold attack to perform combinations. Diana + Salamander - A fireball is released with each attack. Diana + Serpent - 3 slivers of ice are released with each attack. Diana + Golem - A quake is released with each attack. Diana + Cockatrice - 3 rocks are fired with each attack. Diana + Manticore - When the whip is swung upward, a ball of poison will come out. Diana + Griffin - A wind wave is unleashed with each attack. Diana + Thunderbird - Electricity fills the air when the whip is spun. Neptune + Slamander - Fire attacks heal character while reducing MP. Neptune + Serpent - See above, but it's ice attacks instead. Neptune + Golem - Earth attacks this time. Neptune + Cockatrice - Ditto, but stone attacks. Neptune + Manticore - See above, but with poison. NEXT! Neptune + Griffin - Same, but with wind. Neptune + Thunderbird - Electric attacks heal with this combo. ----------Phillipe Van Lieu (nick15@nick15.com)---------- Huzzah! I saw your FAQ and though I'd give you a reader's tip! (^_^) Ok, when fighting Camilla, I found it most useful to not only have the Jupiter + Serpent DSS combo working (you know, the one where you are protected with 4 balls of ice), but to also have Axes to help defeat her. .... The Ice Balls spin faster than the the other great balls of fire, thus protecting you from ALL those damn little purple balls of death she throws at you (which is a good thing). The Axes are useful for pelting her from above. You don't need to worry about attacking her from below or anything, all you need to do is stay on the top most pillars, aim for her general location, and keep tossin' those axes. It may be a tad slower than a full frontal attack, but you take very little damage, which is useful if you don't have any/many Potions, etc. OK, that's my reader's tip. Toodlie pipski! ----------SHPAZA@aol.com (Forwarded by Devin Morgan)---------- 2nd Battle Arena cheat: This is a way to re-do the last 3 rooms(or all of them) in the Battle Arena! When you are in the room with the Shinning Armor, stand in the middle of the exit and the left side of the armor stand. Face left and slide. If done correctly, you can turn around and slide back in! All of the doors will be open, so you can re-do as many rooms as you want from end to start! Very useful for the Unicorn and Black Dog cards. ----------nightshade13@juno.com---------- hey psychopenguin! Your strategy guide for Castlevania:Circle of the Moon was great! I did, however, want to correct some parts, and an extremely easy way to beat the Dragon Zombies. first off, you said you get Apollo from an Arch Demon in the Machine Tower. However, there is no Arch Demon there. I think you mean from an Arch Demon in the Underground Warehouse. To beat the Dragon Zombies very easy (I know you've heard this one before, but take this for example: I beat them using this technique on my second try. I was level 28.) When you enter, use Mars/Mandragora (the rose sword). Slide and crouch beneath the neck of the left dragon. The only thing that might hit you here are the rocks. When the Dragon gives you an opening, run out and keep hitting him on the head with the rose sword until he starts to do something dangerous, then go back to your hiding spot and wait. Do this until he dies, then go open up a can on the other one in a similar manner. Oh, and if you must heal, go ahead and use Jupiter/Mandragora but use the door to the treasure, not the one you entered through, nothing will hit you here. I have yet to collect Unicorn and Black Dog, but as soon as I do, be prepared to get a list of combos from me. Nightshade13 ----------esdamom@home.com---------- Hey, what up man. I want to tell you an easier way to kill them Twin Zombie Dragons (damn, that was a bitch though) and Camilla and Death. You have got to have the Diana and Mandragora cards though, and have the axe as your special weapon. I was only level 26 or 27 when I beat them. Beat Camilla at level 29. Beat Death at 32. Stand in the bottom middle platform and use the Diana/Mandragora card combination and attack the left one first. It took me 2 Mind Restores to beat lefty and then I ran out and used the axes. After lefty died I attacked when the other one was regaining health, but not with Diana/Mandragora card combination, at least until you get it at full again, you want to attack with a normal whip attack, and axes. Camilla you want to use the Jupiter/Serpent card combinations. Stand on the top middle platform, and just make sure to spin your whip non-stop. Don't hit her with it though, because it makes you do less damage. Death is the easiest of all baddies. Just use the Jupiter/Manticore card combination, and have the Boomerang Crucifix and attack with that and the whip. Took me literally 1 minute and 42 seconds total to beat both forms. My AIM name is funyollaii, contact me if you want more card combinations and stuff. You are cool helping people like me with your game guide. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= ----------------------------------------(XV. OTHER INFO)----------------------- =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= ----This is a list of the other information of this guide.---- ==============================---------------================================== --------------------------------{CREDITS}-------------------------------------- ==============================---------------================================== -Devin Morgan (devin_morgan@netzero.net) For his great walkthrough, and gaming spirit. He also gave me information on tackling enemies. Make sure to check out his guide! -AdrenalineSL For being a good friend, and she is a great writer. Check out her Dark Cloud guide and especially Chrono Cross, it kicks major ass. She is also a hottie! ^_^. Also, gave me the ASCII Art nicely. I didn't take it. :) -Nanofit (Nanofit@aol.com) For providing me with a battle arena guide and card guide. Thanks! -All the people that emailed me Thanks for emailing, glad you are reading the guide! -SHPAZA@aol.com For the awesome Battle Arena trick. Thanks! -Daydreamer (zodiacbrave13@hotmail.com) Emailed me with some helpful boss strategy. -esdamom@home.com For some helpful tips. -Sean Raupach (brainchild_5@yahoo.com) Emailed me with some DSS card combos. -Nightshade 13 (nightshade13@juno.com) For the helpful reader tip. Thanks! -elemental knight (elemental_knight1@yahoo.com) Corrected some info in my guide. -Sam Winotai (swinotai@yahoo.com) Gave me a good strategy for beating cerebus! Thanks! -Amarant (Krypto13@cs.com) Gave me some good information about beating the Killer Bees and Dragon Zombies! Thanks! -S Saiyan 2 Vegeta (SSaiyan2Vegeta@aol.com) By far the most helpful contributor to this guide, he gave me a good list of card combinations. Thanks! -RJCLIFFY@aol.com Found a major mistake in my guide. Thanks! -The following people who asked good questions. Thanks! fouche83@hotmail.com sukjaejung@primus.ca David G. RUDDERHAM (d.rudderham@sk.sympatico.ca) illww@usa.net Mike (haegylulsuh@yahoo.com) my_body_is@hotmail.com UpChUcK27x@aol.com Huy Doan (huydoanq@yahoo.com) gla@mtco.com RAT108M@aol.com -The 30 people who asked me where the Battle Arena is I will do a Battle Arena guide soon now. :) -Dingo Jellybean - http://www.vfaqs.net Very helpful and kick ass fellow. -Dallas Scott - http://www.dallastm.cjb.net Cool FAQ writer, check out his kickin FAQ for this game! He also gave me random tips about the game. -Hylianhero - hylianhero16@hotmail.com His enemy guide gave me some enemy stats.. thanks! -Phillipe Van Lieu (nick15@nick15.com) Gave me a readers tip on how to beat Camilla. Thanks! -KNICKS4973@aol.com Gave me a readers tip on how to beat Dracula 2 easily. Thanks! -Myself For writing this damn guide. :) -GameFAQs - http://www.gamefaqs.com For posting this guide and most of my other guides. -Fresh Baked Games - http://www.fbgames.com For being the coolest gaming site on the web and posting all my guides. -Neoseeker - http://www.neoseeker.com For posting this guide and most of my other guides. -Konami - http://www.konami.com For making the greatest portable game ever made! ==============================---------------================================== -------------------{OTHER INFORMATION, MY OTHER GUIDES, ETC.}------------------ ==============================---------------================================== All my other guides and reviews can be found on my contributor page. -http://www.gamefaqs.com/features/recognition/9074.html All my unposted FAQs can be found on the following websites. -http://www.fbgames.com -http://www.smcfadden.freeservers.com/faqs/me/ Here is how you can contact me via e-mail or instant messengers. -Yahoo Messenger: nicklacheysnightmare -AIM: MeganIzMyAngel -AOL addy: mcfaddendaman@aol.com -MSN: daladiesman2k@hotmail.com =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= --------------------------------------(XVI. CONCLUSION)------------------------ =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Thanks for reading the guide. If you post this guide without my permission, I will kill you. -------------------------------------- -DaLadiesMan (soon to be Psycho Penguin :) mcfaddendaman@aol.com - Personal psychopenguin24@aol.com - Game Related hurricanehelms24@aol.com - Reader Tips http://www.wrestlingcolumns2000.com --------------------------------------