Characters Menu: The Belmonts - Other Heroes - Supporting Characters - Villains
Alucard
1450 - Castlevania Legends (not playable)
1476 - Castlevania 3: Dracula's Curse
1797 - Castlevania: Symphony of the Night
2035 - Castlevania: Aria of Sorrow (not playable)
2036 - Castlevania: Dawn of Sorrow
Alucard (or "Dracula" spelled backwards) is the long lost son of the Count. He is half human, half vampire, as his mother was a mortal. Although he served his father, he was soon convinced that spreading his father's evil was wrong, and joined Trevor Belmont in his fight. In Castlevania 3, he uses a Ball of Destruction as his main weapon, but he can't use any other special weapons. Alucard can take as many hits as Trevor. Since Alucard is a vampire, his main power is the ability to turn into a bat and fly around until the hearts run out (turning into a bat consumes heart at the rate of roughly 2 per second) or when he gets hit by an enemy.

Alucard is also known as Adrian Fahrenheit Tepes. After helping Trevor destroy his father, Alucard put himself to sleep in order to put his cursed bloodlines. However, he is awakened once again to discover why Richter Belmont has disappeared in Symphony of the Night. In Symphony, Alucard's primary weapons are a selection of swords and shields, as well as a number of magic spells.

Maria Renard
1792 - Dracula X: Rondo of Blood
1792 - Castlevania: Dracula X (not playable)
1797 - Castlevania: Symphony of the Night
1944 - Castlevania: Portrait of Ruin
Kidnapped by Dracula at 12 years old in an attempt to lure Richter into his hands, Maria Renard can be freed and used as another character to play as. Despite her small stature, she swears she's a powerful vampire hunter. Her main attack is to throw doves, which return after flying a short distance. She also attacks with birds, turtles, a dragon, and even her shrill singing voice. Maria also has a double-jump power, can slide, and has a powerful move that projects her alter-ego. Unfortunately, she cannot take as many hits as Richter. In spite of these set-backs, she's basically the "easy" mode to the PC Engine Dracula X. It's sort of shameful in a way, that if you're too wussy to beat the game as Richter, you can demean yourself by playing as a little girl in a pink frilly dress.

In Symphony of the Night, Maria is now a teenager, and sets out to find the missing Richter Belmont. No longer the cute little girl she was before, Maria is a brave young woman. When she begins her search, Castlevania mysteriously appears, as if to lead her on the search. When first meeting Alucard, she seems unsure whether to trust him, but soon learns that he is a noble being. She posses magical skills, able to charge up and shoot out magical bolts, as well as summoning more grown-up versions of her animal compatriots. She can also triple jump. Much like Richter, she appears (in child form) as a guest star in Portrait of Ruin.

There are two different stories behind Maria - the original Japanese Dracula X manual says she's a distant relative of the Belmont family, while the American Symphony of the Night manual says she's not related by blood. In the former case, since Richter married Maria's older sister Annette, that means he basically hooked up within the family. Oops.

Grant Danasty
1476 - Castlevania 3: Dracula's Curse
A former pirate whose family was killed by Dracula. Grant tried to fight back, but he was turned into a monster and forced to guard the top of the Clock Tower. When Trevor Belmont freed him from the spell, Grant agreed to help him destroy Dracula. He is very light and agile, able to jump high and change direction in mid-air. Grant attacks with a small dagger that, while powerful, has a very short range. His main ability, however, is that he can cling onto walls and ceilings, and climb on them. However, he is physically weaker than Trevor, and only has two special weapons: the axe and throwing dagger.

His name was taken from the Dinesti family, a historic rival of Vlad Tepes, Dracula.

Sypha Belnades
1476 - Castlevania 3: Dracula's Curse
Vampire hunter that set out to destroy Dracula. Although all of the instruction manuals and even the game itself tells Sypha to be a male, the ending and future CV games show that Sypha is indeed a female (much like Samus Aran in Metroid, I guess.) When she met the Cyclops, she was turned to stone, and left as a statue at the Cyclops' den in the forest. After that, she was assumed dead by the townspeople. However, when Trevor freed her from the stone curse by destroying the Cyclops, she offered to come with him.

Although Sypha cannot take many hits, and her staff is very weak, her spells are what make her invaluable. There is some confusion over this character's name: her name is spelled "Sypha", not "Syfa".

John Morris
1917 - Castlevania: Bloodlines
John is the son of Quincey Morris, the valiant Texan that lost his life when Dracula was killed in 1897. He witnessed his father's final battle from the shadows. A second generation American, he knew that he must uphold his family's tradition and destroy the Countess Bartley when she tried to resurrect Dracula. Despite the name, the Morris line is descended from the Belmont lineage.

Eric Lecarde
1917 - Castlevania: Bloodlines
A childhood friend of John, born in Spain. Eric set off with John to destroy Dracula, for the primary reason that his girlfriend, Gwendeloyn, had been the victim of vampires in the past. His primary weapon is an Alcarde Spear, which he can handle with great deftness. No one is quite sure of his hair color...it's blond in one place and green in the game. Still, the green could be Eric's cape.

Reinhardt Schneider
1852 - Castlevania 64
1852 - Castlevania: Legacy of Darkness
Though the Belmont surname may have been lost to Reinhardt Schneider, he is still descended from the same family. Alas, so does his destiny: villagers have been found mutilated and drained of blood near Dracula's castle, and Reinhardt has to stop it. He carries the typical Vampire Killer whip, but can also wield a short sword for any time where the whip can prove awkward to use. (Early in development, his name was Schneider Belmont.)

Carrie Fernandez
1852 - Castlevania 64
1852 - Castlevania: Legacy of Darkness
Carrie is a young, 12-year old orphan with mysterious magical powers. Drawn to Dracula's castle, she sets off alone to fight the evil forces that murdered the rest of her family. She is a descendant of the great warrior Sypha Belnades, whose family name must have changed over time to further represent her Spanish heritage (or simply mistranslated, whichever story you prefer.) Carrie has two razor sharp rings to cut through enemies and an energy orb that home onto enemies.

Cornell
1844 - Castlevania: Legacy of Darkness
After months of intense training, Cornell returns to his home village only to see it ravaged by Dracula's lackeys. With the blood of the man-beast flowing his veins, Cornell sets off to avenge the townspeople and find his adopted sister Ada. Cornell's attack consists of a strong, far-reaching blade that emerges from his claws. He can also turn into a werewolf, which simply boosts his power, but eats away jewels one by one until they are all depleted.

Henry Oldrey
1852 - Castlevania: Legacy of Darkness
When Cornell first encounters young Henry Oldrey, he is under attack from the minions of Dracula that have overrun his father's castle. Though he makes it away safely, he mourns over the loss of his father, turned into vampire, and his mother, surely dead. Seven years later, he returns wearing a full suit of armor and wielding a six shot pistol. His mission: to save all of the kids that Dracula had imprisoned. He doesn't want them to suffer the same fate that he came so close too.

Nathan Graves
1830 - Castlevania: Circle of the Moon
A young vampire killer in training, Nathan is thrust in the roll of the hero when his master is kidnapped by Dracula and his partner, Hugh Baldwin, is possessed by the dark spirits of Castlevania. It does not seem that he is actually related to the Belmont clan at all. He attacks by gathering DSS cards and combining them to grant him a plethora of attack abilities.

Soma Cruz
2035 - Castlevania: Aria of Sorrow
2036 - Castlevania: Dawn of Sorrow
A high school exchange student living in Japan, Soma is mysteriously transported into Castlevania when he enters the Hakuba shrine with his friend Mina. When attacked by enemies, Soma learns that he has a dark energy that can absorb the souls of the monsters throughout the castle. Now he must explore and find the reason why he has been called to fight. He later runs into another cult in Dawn of Sorrow, who hold many of the same intentions. Much like Alucard, Soma does not merely wield just a whip, as he can attack with swords, hammers, daggers and other weapons found throughout the castle. As a side note, "Cruz" is Spanish for "cross". When spelled in Japanese (kurusu), it means "crucifix".

Yoko Belnades
2035 - Castlevania: Aria of Sorrow (not playable)
2036 - Castlevania: Dawn of Sorrow
Yoko is a descendant of Sypha and Carrie. She's apparently a member of the church, though she hardly looks like a nun. Flirty and a bit of ditz, Yoko nonetheless shares valuable information with Soma as she journeys throughout the castle. Unfortunately, in Aria of Sorrow, about all she does is sit around before getting stabbed in the back. She plays a slightly larger role in Dawn of Sorrow, where she can "release" and combine souls. She's also playable in the game's secondary quest, and her powers are pretty much exactly like Sypha.

Hector
1479 - Castlevania: Curse of Darkness
Hector (no last name?) was used to be a Devil Forgemaster until Lord Dracula until he betrayed his master during the time of Trevor's adventures in Castlevania 3. He thought he has escaped the clutches of evil, but then his wife is tried and executed as a witch. Suspecting that this is the work of his former compatriot, Isaac, he sets off to exact revenge.

Jonathan Morris
1944 - Castlevania: Portrait of Ruin
The son of John Morris, Jonathan is constantly tormented by the death of his father. Despite this, he's a strong, capable young man with a sense of humor. He also likes to treat his partner Charlotte as a younger sister, despite them roughly being the same age. Although has has been passed the Vampire Killer whip, he cannot use it, since he is not technically of the Belmont line. His favorite saying is "No Problem!", at least in the Japanese version.

Charlotte Aulin
1944 - Castlevania: Portrait of Ruin
Charlotte is Jonathan's companion in Portrait of Ruin. Her main method of attack is summoning spirits from various books, although she can also use a variety of magic spells. Much like other magicians in the Castlevania games, she's somewhat physically frail but can cause a lot of damage if used correctly. She hates being called a kid.

Pumpkin
1094 - Castlevania: Lament of Innocence
There's no real information given on Pumpkin, except that he has the head of a jack o' lantern, a burlap sack for a body and candy for hands. He somehow wields a whip more powerful than Leon's and has his own special set of pumpkin-related attacks. He's a jolly ol' fellow, with squeaky footsteps, and will hum Joachim's theme when standing still.

Kid Dracula
Kid Dracula (Game Boy)
Kid Dracula (Famicom)
When Alucard was younger he looked up to his Dad. He would dress like him, and he called himself 'Kid Dracula'. He is half human, half vampire, as his mother was a mortal. Although he loved his father, he soon learned that spreading his father's evil was wrong. Even as a youngster (you know, just a few decades old) he fought for good against evil monsters who threatened humans. Even then he knew how to use a Ball of Destruction. Since Kid Dracula is a vampire, he has the ability to turn into a bat and fly.

After his 'young adventures' he put himself to sleep for a while until he was awakened by his Father to face Trevor Belmont. His good side prevailed, and he joined Trevor in his quest against Dracula.