Castlevania Manual
[] = transcript notes
[FRONT COVER]
NES-CV-USA
How To Play Castlevania (TM)
Konami (R)
[INSIDE FRONT COVER/PAGE 2]
[KONAMI INC. LIMITED WARRANTY]
This game is licensed by Nintendo for play on the Nintendo Entertainment System (R)
[OFFICIAL NINTENDO (R) SEAL OF QUALITY (TM)]
Nintendo (R) and Nintendo Entertainment System (R) are trademarks of Nintendo of America Inc.
[PAGE 3]
CONGRATULATIONS!
You have just purchased the authentic Konami home version of Castlevania, one of Konami's many original arcade hits. We suggest that you read this instruction manual thoroughly before playing the game.
INTRODUCTION/HOW TO PLAY | 4 |
CONTROL FUNCTIONS | 5 |
THE SCREEN | 6 |
THE CREATURES | 7 |
THE WEAPONS | 10 |
MAP OF THE CASTLE | 13 |
[PAGE 4]
INTRODUCTION
Good Eeeevening!
Step into the shadows of the deadliest dwelling on earth. You've arrived at Castlevania, and you're here on business:
To destroy forever the Curse of the Evil Count.
Unfortunately, everybody's home this evening. Bat, ghosts, every kind of creature you can imagine. You'll find 'em all over the place, if they don't find you first.
Because you've got to get through six monstrous floors before you even meet up with the Master of the House. Your Magic Whip will help, and you'll probably find a weapon or two along the way.
But once you make it to the tower, you can count on a Duel to the Death. The Count has waited 100 years for a rematch. He's ready. Are you?
HOW TO PLAY
Castlevania can be played by one player.
The player must use Control (1).
The object is to move through the passages and stairways of the castle to reach the tower, dodging or destroying every creature in your path. Use the control, as directed to activate your Magic Whip and the other weapons you'll find along the way. And watch for secret doors!
To begin, hit the START button, and your nightmare begins.
[PAGE 5]
CONTROL FUNCTIONS
[CONTROLLER DIAGRAM]
CONTROL PAD (MOTION)
controls forward and backward movement, standing and crouching, angle of jump, direction of attack.
SELECT BUTTON
(not used)
START BUTTON
begins game, pauses action during game
B BUTTON (ATTACK)
controls whip and all weapons
A BUTTON (JUMP)
controls jumping
SAMPLE MOVES
TO JUMP DIAGONALLY: use "A" Button and left/right Control Pad keys.
TO ACTIVATE WHIP: use "B" Button and left, right or down Control Pad keys.
TO ACTIVATE WEAPONS: use "B" Button and up Control Pad key.
TO CRACK WHIP OR FIRE WEAPONS: use "B" Button.
[PAGE 6]
THE SCREEN
[SCREENSHOT]
*Score*
*Power Level Indicator*
You begin each game with 3 "lives", and the indicator tracks the power remaining in each. As the creatures sap your strength, the indicator level drops. When it reaches "0", you lose one life.
*Time*
When the timer shows "0", you lose one life.
*Weapons Indicator*
Shows the latest weapon you've picked up and activated.
*Enemy Power Level Indicator*
Indicator tracks damage you've done to Head Creature in any given stage. When the level drops to "O" [sic], the Creature is out of the game.
[PAGE 7]
THE CREATURES
Destroy the creture for the point total shown. BONUS POINTS awarded for knocking out 2 or more creatures with one throw of a weapon.
Vampire Bat | 200 points |
Zombie | 100 points |
Black Leopard | 200 points |
Fish Man | 300 points |
Phantom Bat | 3,000 points |
Queen Medusa | 3,000 points |
Medusa | 300 points |
Raven | 200 points |
[PAGE 8]
Black Knight | 400 points |
White Skeleton | 300 points |
Red Skeleton | 400 points |
Eagle | 300 points |
Hunchback | 500 points |
Dragon Skull Cannon | 400 points |
Axe-Man | 500 points |
Ghost | 300 points |
[PAGE 9]
Skele-Dragon | 1,000 points |
Frankenstein & Igor | 5,000 points |
Mummy Man | 3,000 points |
Grim Reaper | 7,000 points |
The Count! | 50,000 points |
100-point Bonus - awarded for capturing each of these items:
Fire Ball
Mummy Wrapping
Bone From White Skeleton
Axe-Man's Axe
[PAGE 10]
THE WEAPONS
In addition to your Magic Whip, many other weapons are hidden along your path through the Castle. You're going to need them. Before playing, study this chart, so you'll know where to find your weapons, and how to use them.
Weapon | Onscreen Symbol | Where To Look | Power | Comment |
|
Watch |
[] |
Hidden on path or in creature |
Stops enemy action (some exceptions) |
Costs you 5 small hearts for each use |
|
Dagger |
[] |
Hidden on path or in creature |
Fast, accurate attack weapon |
Makes target object disappear |
|
Axe |
[] |
Hidden on path or in creature |
Slow but powerful attack weapon |
|
|
Fire Bomb |
[] |
Hidden on path or in creature |
Splits the earth under target creature |
Incinerates anything on path |
PAGE 11
Weapon | Onscreen Symbol | Where To Look | Power | Comment |
|
Boomerang |
[] |
Hidden on path or in creature |
Powerful attack weapon comes back to your hand |
|
|
Small Heart |
[] |
Hidden on path or in creature |
Gives you one extra shot per weapon |
You can stockpile as many hearts for extra firepower when you need it! |
|
Large Heart |
[] |
Hidden on path or in creature |
Gives you one 5 extra shots per weapon |
|
Cross |
[] |
Hidden on path or in creature |
Destroys all onscreen enemies |
|
|
Invisibility Potion |
[] |
Hidden on path or in creature |
Renders you safe from harm for a few seconds |
|
|
Morning Star |
[] |
Increases power of Whip in 2 different stages |
Renders you safe from harm for a few seconds |
Short chain for 1st level, long chain for 2nd level boost |
[PAGE 12]
Weapon | Onscreen Symbol | Where To Look | Power | Comment |
|
Money Bag |
[] |
Hidden on path or in creature |
Gives you free points |
Red = 100 Blue = 400 White = 700 |
|
Double Shot |
[] |
Hidden on path, in creature or background |
Allows use of throwing weapons twice in a row |
These appear when you strike certain objects 10 times in a row |
|
Triple Shot |
[] |
Hidden on path or in creature |
Allows use of throwing weapons 3 times in a row |
|
Pork Chop |
[] |
Hidden in background |
Partially revives lost power |
Appears with secret Whip stroke |
|
Magic Crystal |
[] |
Capture from Head Creature in each stage |
Completely revives all lost power |
Can clear creatures from entire stage |
[PAGE 13]
WELCOME TO CASTLEVANIA!
[CASTLE MAP]
[PAGE 14]
Treat Your Konami Game Carefully
* This Konami Game Pak is a precision-crafted device with complex electronic circuitry. Avoid subjecting it to undue shock or extremes of temperature. Never attempt to open or dismantle the Game Pak.
* Do not touch the terminal leads or allow them to come into contact with water or the game circuitry will be damaged.
* Always make sure your NES Control Deck is SWITCHED OFF when inserting the Game Pak or removing it from the NES Control Deck.
* Never insert your fingers or any metal objects into the terminal portion of the expansion connector. This can result in malfunction or damage.
[PAGE 15/INSIDE BACK COVER]
[COMPLIANCE WITH FCC REGULATIONS/SCORES]
[BACK COVER]
Castlevania (TM)
Konami (R) is a trademark of Konami Industry Co. Ltd.
Castlevania (TM) is a trademark of Konami Inc. Nintendo (R) and Nintendo Entertainment System (TM) are trademarks of Nintendo of America Inc.
(C) 1987 Konami Inc.
[Transcription by Jeff Bogumil (jbogumil@ovnet.com)]
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