Castlevania Menu: Stages - Manual - Walkthrough - Weirdness - Opening - Ending - Foreign

Castlevania Manual

[] = transcript notes

[FRONT COVER]

NES-CV-USA

How To Play Castlevania (TM)

Konami (R)

[INSIDE FRONT COVER/PAGE 2]

[KONAMI INC. LIMITED WARRANTY]

This game is licensed by Nintendo for play on the Nintendo Entertainment System (R)

[OFFICIAL NINTENDO (R) SEAL OF QUALITY (TM)]

Nintendo (R) and Nintendo Entertainment System (R) are trademarks of Nintendo of America Inc.

[PAGE 3]

CONGRATULATIONS!

You have just purchased the authentic Konami home version of Castlevania, one of Konami's many original arcade hits. We suggest that you read this instruction manual thoroughly before playing the game.

INTRODUCTION/HOW TO PLAY4
CONTROL FUNCTIONS5
THE SCREEN 6
THE CREATURES7
THE WEAPONS10
MAP OF THE CASTLE13

[PAGE 4]

INTRODUCTION

Good Eeeevening!

Step into the shadows of the deadliest dwelling on earth. You've arrived at Castlevania, and you're here on business:

To destroy forever the Curse of the Evil Count.

Unfortunately, everybody's home this evening. Bat, ghosts, every kind of creature you can imagine. You'll find 'em all over the place, if they don't find you first.

Because you've got to get through six monstrous floors before you even meet up with the Master of the House. Your Magic Whip will help, and you'll probably find a weapon or two along the way.

But once you make it to the tower, you can count on a Duel to the Death. The Count has waited 100 years for a rematch. He's ready. Are you?

HOW TO PLAY

Castlevania can be played by one player.

The player must use Control (1).

The object is to move through the passages and stairways of the castle to reach the tower, dodging or destroying every creature in your path. Use the control, as directed to activate your Magic Whip and the other weapons you'll find along the way. And watch for secret doors!

To begin, hit the START button, and your nightmare begins.

[PAGE 5]

CONTROL FUNCTIONS

[CONTROLLER DIAGRAM]

CONTROL PAD (MOTION)
controls forward and backward movement, standing and crouching, angle of jump, direction of attack.

SELECT BUTTON
(not used)

START BUTTON
begins game, pauses action during game

B BUTTON (ATTACK)
controls whip and all weapons

A BUTTON (JUMP)
controls jumping

SAMPLE MOVES

TO JUMP DIAGONALLY: use "A" Button and left/right Control Pad keys.

TO ACTIVATE WHIP: use "B" Button and left, right or down Control Pad keys.

TO ACTIVATE WEAPONS: use "B" Button and up Control Pad key.

TO CRACK WHIP OR FIRE WEAPONS: use "B" Button.

[PAGE 6]

THE SCREEN

[SCREENSHOT]

*Score*

*Power Level Indicator*
You begin each game with 3 "lives", and the indicator tracks the power remaining in each. As the creatures sap your strength, the indicator level drops. When it reaches "0", you lose one life.

*Time*
When the timer shows "0", you lose one life.

*Weapons Indicator*
Shows the latest weapon you've picked up and activated.

*Enemy Power Level Indicator*
Indicator tracks damage you've done to Head Creature in any given stage. When the level drops to "O" [sic], the Creature is out of the game.

[PAGE 7]

THE CREATURES

Destroy the creture for the point total shown. BONUS POINTS awarded for knocking out 2 or more creatures with one throw of a weapon.

Vampire Bat200 points
Zombie100 points
Black Leopard200 points
Fish Man300 points
Phantom Bat3,000 points
Queen Medusa3,000 points
Medusa300 points
Raven200 points

[PAGE 8]

Black Knight400 points
White Skeleton300 points
Red Skeleton400 points
Eagle300 points
Hunchback500 points
Dragon Skull Cannon400 points
Axe-Man500 points
Ghost300 points

[PAGE 9]

Skele-Dragon1,000 points
Frankenstein & Igor5,000 points
Mummy Man3,000 points
Grim Reaper7,000 points
The Count!50,000 points

100-point Bonus - awarded for capturing each of these items:

Fire Ball
Mummy Wrapping
Bone From White Skeleton
Axe-Man's Axe

[PAGE 10]

THE WEAPONS

In addition to your Magic Whip, many other weapons are hidden along your path through the Castle. You're going to need them. Before playing, study this chart, so you'll know where to find your weapons, and how to use them.

WeaponOnscreen
Symbol
Where
To Look
PowerComment

Watch [] Hidden on path
or in creature
Stops enemy
action (some
exceptions)
Costs you 5
small hearts
for each use

Dagger [] Hidden on path
or in creature
Fast, accurate
attack
weapon
Makes target
object
disappear

Axe [] Hidden on path
or in creature
Slow but
powerful
attack weapon
 

Fire Bomb [] Hidden on path
or in creature
Splits the
earth under
target creature
Incinerates
anything on
path

PAGE 11

WeaponOnscreen
Symbol
Where
To Look
PowerComment

Boomerang [] Hidden on path
or in creature
Powerful
attack weapon
comes back to
your hand
 

Small Heart [] Hidden on path
or in creature
Gives you one
extra shot per
weapon
You can
stockpile as
many hearts
for extra
firepower
when you need
it!

Large Heart [] Hidden on path
or in creature
Gives you one
5 extra shots per
weapon

Cross [] Hidden on path
or in creature
Destroys all
onscreen
enemies
 

Invisibility
Potion
[] Hidden on path
or in creature
Renders you
safe from harm
for a few
seconds
 

Morning Star [] Increases power
of Whip in 2
different
stages
Renders you
safe from harm
for a few
seconds
Short chain
for 1st
level, long
chain for 2nd
level boost

[PAGE 12]

WeaponOnscreen
Symbol
Where
To Look
PowerComment

Money Bag [] Hidden on path
or in creature
Gives you free
points
Red = 100
Blue = 400
White = 700

Double Shot [] Hidden on path,
in creature or
background
Allows use of
throwing
weapons
twice in a row
These appear
when you
strike
certain
objects 10
times in a
row

Triple Shot [] Hidden on path
or in creature
Allows use of
throwing
weapons 3 times
in a row

Pork Chop [] Hidden in background Partially
revives lost
power
Appears with
secret Whip
stroke

Magic Crystal [] Capture from
Head Creature
in each stage
Completely
revives all
lost power
Can clear
creatures
from entire
stage

[PAGE 13]

WELCOME TO CASTLEVANIA!

[CASTLE MAP]

[PAGE 14]

Treat Your Konami Game Carefully

* This Konami Game Pak is a precision-crafted device with complex electronic circuitry. Avoid subjecting it to undue shock or extremes of temperature. Never attempt to open or dismantle the Game Pak.

* Do not touch the terminal leads or allow them to come into contact with water or the game circuitry will be damaged.

* Always make sure your NES Control Deck is SWITCHED OFF when inserting the Game Pak or removing it from the NES Control Deck.

* Never insert your fingers or any metal objects into the terminal portion of the expansion connector. This can result in malfunction or damage.

[PAGE 15/INSIDE BACK COVER]

[COMPLIANCE WITH FCC REGULATIONS/SCORES]

[BACK COVER]

Castlevania (TM)

Konami (R) is a trademark of Konami Industry Co. Ltd.

Castlevania (TM) is a trademark of Konami Inc. Nintendo (R) and Nintendo Entertainment System (TM) are trademarks of Nintendo of America Inc.

(C) 1987 Konami Inc.

[Transcription by Jeff Bogumil (jbogumil@ovnet.com)]

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