Circle Menu: Stages - Walkthrough - Ending - Foreign

Catacombs

Where you start the game, basically. There's your usual assortment of skeletons, zombies and poisonous snakes, and lots and lots of dead bodies. Once you beat the Cerebus, you'll be able to get the Double Jump stone and get the hell out of here.

Abyss Stairway

Nothing more than a couple of very long vertical areas that links the Catacombs to the rest of the castle. Chances are you'll be having lots of Metroid flashbacks.

Audience Room

More or less the equivalent of the Marble Gallery from Symphony, be prepared for more skeletons and living armors. Somewhere in these halls you'll find the Necromancer and obtain the Wall Jump after beating him, allowing you to access the Machine Tower.

Outer Wall

Considering it's not really on the outside of the castle but rather in the middle, the name of this place is a bit silly. And the motif is barely any different from Abyss Stairway. Dull dull dull.

Triumph Hallway

It's very odd for a Castlevania game to NOT begin with you traipsing through the castle entrance hallway. Anyway, this is the variation on the Castlevania opening hallway that you usually see. Notice that right outside the castle looks just like Symphony. Keep note that there's a boomerang at the end of the hallway - it's a rare weapon indeed.

Machine Tower

Really just another name for a Clock Tower. You'll have to jump on lots of moving platforms, avoid the usual plethora of Medusa heads, and destroy irritating flame spirits. At the top is the Golem, who will relinquish the ability to destroy stone blocks.

Eternal Corridor

Undoubtedly the architects of Dracula's castle were sued for the most flagrant case of false advertising since The Never Ending Story. It is pretty big though, even if Fairly Long Corridor doesn't have the same ring to it. That aside, this area is filled with the usual assortment of annoying enemies that you should probably just avoid. This corridor links the Abyss Stairway area to the Chapel - you'll need to be able to break the stone blocks before you can get here.

Chapel Tower

I hate hate hate hate hate this zone. If the legions of flying swords (who have the most irritating attack pattern imaginable - they fly around randomly, pause, then strike), you'll have to contend with the marionettes, who will curse you at every hit, disabling your weapon. Not good. Once you make it to the top and defeat Adramelech, you'll destroy those weird mummy statues, allowing you to reach the Underground Gallery.

Underground Gallery

For a gallery, there's not a lot of pictures. Just lots of caverns and the usual brick motifs we've been seeing from Konami's lazy tile artists. The primary annoyance here are all of enemies that will poison you - ESPECIALLY the stupid bees. Goddamn them. You'll also face the Zombie Dragon boss, one of the hardest bosses in the game. Once you beat them, you'll be able to push all of those boxes to advance further in your adventure.

Underground Warehouse

Box puzzles. WHY. They aren't very difficult, but you'll find yourself pushing around blocks until you find the right configuration to move on. Oh, and even more annoying suits of armor. For some reason, this place looks more like a library than warehouse. You'll fight the Grim Reaper here, and the item you'll get from him lets you stand in water without being poisoned. So logically, the next place to head is the Underground Waterway.

Underground Waterway

The first time you see these words, you'll just see one large wall you can't climb. You can actually reach this area after you destroy the mummy statues, but the water will hurt you. This will turn out to be even more of a pain, as a lot of the enemies can freeze you. You'll also have fun playing with the switches that extend and withdraw bridges. At the end of Carmilla, who will relinquish the Roc Feather to let to reach the heights of the Observation Tower.

Observation Tower

Somewhere up here you'll find Hugh - once he's out of the way, you can head back to where you began the game and fight Dracula. The entrance to the Battle Arena is also here.

Battle Arena

The ultimate test in skill and strength. The Battle Arena is made up of several rooms with tons and tons of enemies that get progressively harder as you move along. There are a couple of chances that let you escape partway through the area, but the best treasures await at the end. You'll need lots of patience (and high levels) if you want to make it through the entire place alive.

Ceremonial Room

Once you've beaten Hugh, that locked door at the beginning has now been unsealed. Enter, and you'll face Lord Dracula, who will of course suck you up into his evil alternate dimension to fight you in his horrible final form.

Back to Top
Castlevania Games - Circle of the Moon - CotM Stages